What I find absolutely crazy to hear to is them starting up the stream by saying that the devs took up on them to make decisions on their own before checking up with Yoshida if it was good, and as someone that worked in the dev industry I'm like, what? Isn't that normal behavior? Isn't that what your lead devs are supposed to be doing? And the assistant producers to keep track of little things? And only then the creative director and art director to get the final word on it?

What are their leads doing? Can't they think for themselves?

Quote Originally Posted by ovIm View Post
I am quite shocked that the reason for a lack of "Normal Mode" Forked Tower was, according to unofficial translations, that it would have cost too much.
This game a load bearing pillar for Square Enix.
What I find even more baffling is that they'd prioritize the challenging version over the version for everybody if that was the case.

Quote Originally Posted by Jeeqbit View Post
Development cost, not money. Money isn't a problem. What that means is if they have 10 developers, they assign 3 to Cosmic, 1 to FT, 3 to OC, 3 to extreme and savage - they didn't assign one to a "normal" version.

So next time it'll be solved not due to more money necessarily (considering they are actively hiring), but due to planning the development roadmap better, basically.
So if we posit that money isn't the problem, why aren't they recruiting appropriately to alleviate development times?