Quote Originally Posted by Ephremjlm View Post
having them all still be hallway dungeons regardless of them being "different paths".
How amazing would it be to have something similar to Dynamis from FFXI. Where it's just a big open map with bosses dotted around and truly dangerous trash mobs that were still worthwhile to farm for their drops. A place you could go in and take your own routes, only defeat the bosses you need to defeat, that took actual coordination and care to even navigate through instead of hallways with pointless trash, subpar rewards. They have come so close in Eureka and Bozja, but like dungeons are always hallways, open world content are always fate farms with nothing worthwhile outside of those fates, which are already largely pointless.

I really miss the truly creative and innovative teams SE used to put together for their games, who worked off of more than checklists and comments from streamers.