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  1. #1
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,377
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ephremjlm View Post
    having them all still be hallway dungeons regardless of them being "different paths".
    How amazing would it be to have something similar to Dynamis from FFXI. Where it's just a big open map with bosses dotted around and truly dangerous trash mobs that were still worthwhile to farm for their drops. A place you could go in and take your own routes, only defeat the bosses you need to defeat, that took actual coordination and care to even navigate through instead of hallways with pointless trash, subpar rewards. They have come so close in Eureka and Bozja, but like dungeons are always hallways, open world content are always fate farms with nothing worthwhile outside of those fates, which are already largely pointless.

    I really miss the truly creative and innovative teams SE used to put together for their games, who worked off of more than checklists and comments from streamers.
    (2)

  2. #2
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    How amazing would it be to have something similar to Dynamis from FFXI. Where it's just a big open map with bosses dotted around and truly dangerous trash mobs that were still worthwhile to farm for their drops. A place you could go in and take your own routes, only defeat the bosses you need to defeat, that took actual coordination and care to even navigate through instead of hallways with pointless trash, subpar rewards. They have come so close in Eureka and Bozja, but like dungeons are always hallways, open world content are always fate farms with nothing worthwhile outside of those fates, which are already largely pointless.

    I really miss the truly creative and innovative teams SE used to put together for their games, who worked off of more than checklists and comments from streamers.
    I feel you big time. When people try to say "oh well there are ffxi devs on the the team because thats where they pulled from when making FFXIV" the proper response should always be there are only a handful, and i'm not convinced any of them are combat or world designers lol. Shoot i'm not even sure there are many story or quest designers that are similar either. FFXI had FAR better side quests than FFXIV, that team just didn't have the graphical convenience.

    And on a side not when they started talking about Dynamis in End Walker I thought that was the direction we were going. I was SOOOOOO hoping we would have gotten dynamis style raids calling back to the end of days from 1.0 in the 3 major cities. Like how cool would that have been. But naw they butchered the twelve in a raid series, and took what should have been an entire expansion with the void and wrapped it up in post patch content.
    (2)