


Slowga and Dispel have historically not done damage, so 3 oGCDs you hit on cooldown and 2 situational utility oGCDs is my guess if Time Mage shares a template with the rest.
They all seem to give you five things, but those things aren't all clicky abilities. Some of them can be traits or passives, always on like essences. Presumably not all of the abilities are damaging attacks; there will surely be a dispel, a perception for traps, buffs and debuffs, heals and raises (rezzing inside the Forked Tower will only be possible with phantom job actions).


Thanks for who answered, I watch the LLs but must have missed that part.
Still interested in the area but I have a feeling that BA-like area is going to be yet another mess if it's like that (if you were playing the game when BA was new, you probably know what happened). Hopefully I'm wrong.

The last two expansions I've learned to keep my expectations low......really low. So, I'm sure they'll "knock this out of the park".


EO seems to have less people wanting to run it compared to the other two, honestly. I had no problems finding a group that we got a clear for both PotD and HoH, but EO I got to floor 30 with two friends and then had difficulty finding people who wanted to go further. (I also don't consider myself at all good enough to solo) Sure, people wanted to run it when it was new, but good luck with it now.* The community for deep dungeons, at least the one I joined for a while back in StB (and which for civility reasons I will not name here), is not good. It quickly devolved into people mostly hiding in the "at least one proven full clear folks only" channel and outside of that almost entirely soloists, at the least it completely failed at being a watering hole for those who needed it most (people still yet to make their first clear and needing to find group mates) as few such runs ever materialized and were almost exclusively on Saturday (not just weekends, specifically Saturday). As with most FFXIV discords, toxic positivity is the rule, too.
Just ask three friends to run with you? Floors 1-50 aren't very hard if you work together and can even be done with a duo or trio if you can't find three others. And Pip_Chick is right, lots of people like helping with PotD.There is another point that might not be obvious to people that played Deep Dungeons when they were new: To get into Heavens on High and Eureka Orthos, you need to have finished level 50 of Palace of the Dead. I tried this once (when it was part of a Moogle event), and failed miserably. The groups I got into weren't able to do it, and when I tried it solo, my weapon and armor level were way to low, I got stuck somewhere in the 30-40 range.
At this point I lost interest, so I will never be able to enter any of the other Deep Dungeons.
Thanks for the replies, but I think you all missed my point: IMO it's a very stupid design decision to make age-old content the prerequisite to new content. Do I need to finish Eureka to enter Bozja? No. So why is PoD needed to enter HoH and EO? And I'm pretty sure I'm not the only one who struggled in PoD, and thus will never gain entry into any other DD.
The DD mode as itself does not interest me, so I really see no reason to even try (except that one time for the Moogle event, where it just was not worth the effort - sleepwalking 7 times through Praetorium gave the same amount of moogle tomes, and never fails).
I was expecting duels to make a return, but it would appear they dumbed it down and gave it to crafters instead.
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I don't find field operations fun at all solo, I only find them fun with a group and luckily I have friends in game who love to do it. I suppose that's part of the classic MMORPG experience.


Screenshots of some of the phantom skills certainly have peak my interest, literal cannon, unicorn summon, haste & slow...
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