Quote Originally Posted by TheDustyOne View Post
The more I look at PvP kits for jobs, the more I wonder why they don't show that kind of creativity in PvE. I know they can't just import them one-to-one, but the jobs each have a solid core theme and mechanic, and they're far less homogenous amongst the roles. SCH being able to use Deployment for either spreading their shields or their DoTs is something I'd take in PvE in a heartbeat, if only to relive the glory days of Bane existing.

It's rather interesting how back when I first started playing, no one took PvP in this game all that seriously; you play XIV for the PvE and just ignore PvP unless you wanted cosmetics. Nowadays I think the opposite is true. It just annoys me that in order to play the jobs I find interesting, I have to play them in a game mode I've never been fully fond of; I prefer fighting bosses rather than players.
Yeah, I'd love to know what is going on behind the scenes.

My guess is that, because PvP has been a niche mode as you say, PvP devs are under fewer constraints and oversight. And when they have made mistakes over the last year, they appear to have listened to player feedback and corrected them.

I'd love to see more players give it a go. And for PvE to incorporate some of the design philosophy.