Quote Originally Posted by TheDustyOne View Post

I remember Yoshi-P talking about debuffs that affect movement like heavy and bind sometime around EW launch, and how they were "unfun", especially when applied to the player (I could very well be misremembering such a conversation, it can be very hard to keep track of what he says sometimes). I get the sentiment when it comes to more annoying dungeon designs like old thousand maws, but sometimes those "unfun" elements are there BECAUSE they're something we want to avoid; don't want your casts getting interrupted? Don't stand in the AoE that would silence or paralyze you.
Funny thing to me about that is such debuffs are very much at the heart of current PvP. In Frontline we argue whether there should be a cap on the number of targets getting debuffed, but overall such elements are one reason PvP combat is far more interesting than PvE.

In PvP you can inflict these debuffs on the enemies you are trying to kill! In PvE, what actions do you perform on the boss? Inflict damage while avoiding damage. The poverty of thought that goes into current PvE is frankly shocking.