Thank you. Exactly this. And why PvP in this game is far superior to PvE.
The biggest problem with modern dungeon design though is just their current design directives and philosophy. They're too concerned with shoving a bunch of "think fast" AoEs where you can't stand still for 3 seconds, with which they'll justify obliterating caster design.
I'm sure everyone agrees.
i stay because i like the game not because people who do not pay my sub ask me why i stay this is all up to me and not them.
My main anchor is the story.
7.2 was good and showed me that they still can tell a good story if they get slapped in the face a bit and get down of their high horse. A good story makes me want to do quest and all to find out more and keeps me interested.
I also like things like mining to calm down, doing my roulette and just pushing my BLM gameplay even though I have fallen out of love with the raid design.
Then there is my character who after so many years is just important to me and I spend way too much time with glamour.
The game itself is mostly still the old one minus a good amount of the charm points sacrificed for streamlining and over reliance on DDR gameplay as well as an overbearing amount of raiding at the cost of other things right now.
The biggest reason for my dissatisfaction is actually how the community has changed and the devs respond to it.
Instant pulling tanks, a far more arrogant attitude in high end raids or the overly annoying guide war in PF to a point where even blind runs devolve into guide raiding after a few tries because the raids are designed with statics and guides in mind it seems.
Content creators who are so outside of normal reality in their static bubble they have no idea what they are talking about in parts minus a few and the devs completely catering and only listening to them.
Times have changed I guess where streaming and content that is marketable in videos is the most important thing nowadays.
I have honestly fallen out of love with video games as a whole only playing this one and some few others that are not AAA nowadays.
Also hot take but Hrothgar we’re a mistake and should have never been implemented.
Last edited by Voidmage; 05-08-2025 at 02:53 PM.
I also suspect that in their systematic attempt to dramatically reduce or outright remove buffs and debuffs and other rpg elements from encounters, jobs and the game in general, they genuinely think that going for the "action/reaction" type of gameplay will reach more people and a bigger audience than things that actually require players to think actively. Ultimately I don't know whether it's true or not, but it's also betraying their core audience in the process and throwing the baby with the bathwater.The biggest problem with modern dungeon design though is just their current design directives and philosophy. They're too concerned with shoving a bunch of "think fast" AoEs where you can't stand still for 3 seconds, with which they'll justify obliterating caster design.
Ohh, now that you say it... the guy that needs to have one last word with their lost love.
Somehow I seem to have forgotten all the good quests lines, and only remember the bad ones.
Maybe it's time to create another char and take a look at all the stuff I forgot. Hey, seems like I found another thing that will hold me in this game for a while![]()
Have you SEEN Aymeric? That is all
Comments like these made me expect too much from the Alch quests. I found it to be nowhere near the tearjerker so many people say it is. All the effusive praise has honestly soured me a bit on the community lol. Like, it was okay, but the idea of someone literally sobbing over it is beyond me. If I want to be cynical, then I'd even suggest that those people are being intentionally misleading about how emotionally potent the questline is. Kinda like how when my gf calls some girls pretty, when we both know they're not. Why she and other girls do that, I have no clue.
I also see a lot of people gushing over it saying "OMG Ishikawa lives off our tears!" But Ishikawa wasn't even the writer for the emotional part of the series — levels 60-70. Ishikawa only wrote levels 1-50.
Last edited by JohnLakeside; 05-08-2025 at 10:03 PM.
Lyse is great if you play in Japanese. The English VA totally butchered her character.
Or it's just possible these stories resonate more with some people in ways different than you. Which is fine.Comments like these made me expect too much from the Alch quests. I found it to be nowhere near the tearjerker so many people say it is. All the effusive praise has honestly soured me a bit on the community lol. Like, it was okay, but the idea of someone literally sobbing over it is beyond me. If I want to be cynical, then I'd even suggest that those people are being intentionally misleading about how emotionally potent the questline is. Kinda like how when my gf calls some girls pretty, when we both know they're not. Why she and other girls do that, I have no clue.
I also see a lot of people gushing over it saying "OMG Ishikawa lives off our tears!" But Ishikawa wasn't even the writer for the emotional part of the series — levels 60-70. Ishikawa only wrote levels 1-50.
People can say Hildebrand is hilarious all they want, I just won't see it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.