Quote Originally Posted by TheDustyOne View Post
The biggest problem with modern dungeon design though is just their current design directives and philosophy. They're too concerned with shoving a bunch of "think fast" AoEs where you can't stand still for 3 seconds, with which they'll justify obliterating caster design.
I also suspect that in their systematic attempt to dramatically reduce or outright remove buffs and debuffs and other rpg elements from encounters, jobs and the game in general, they genuinely think that going for the "action/reaction" type of gameplay will reach more people and a bigger audience than things that actually require players to think actively. Ultimately I don't know whether it's true or not, but it's also betraying their core audience in the process and throwing the baby with the bathwater.