I guess this kind of "punishment" is needed to make more people participate in these events. Most people probably dont care about the fates, unless you take their beloved critical alarms from them
Yeah but people who don't craft/gather are getting roped into this to help clear these stages. That's the level of desperation and it shouldn't be making people call in favors with friends to "clear" these and get the server's progress going. They should be scaled enough so the population can clear it without feeling like they're being punished for being on a lower population server, especially when SE did ask people to move there.
That would be fair enough, but if they have to take the alarms away they should have shortened the wait somewhat. If we lose a fate at 6 in the afternoon, there are going to be way less people online at 2 AM, and even those that are probably think "ah nobody's going to be here, so what's the point of showing up?" and so we're stuck for 16 hours (or a whole 24 if people are at work or aren't awake at 10!) without any of the mech ops or red alerts. 4 or even 6 hours would make that way less painful.
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