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  1. 04-30-2025 01:33 AM

  2. #2
    Player Rinoa_353's Avatar
    Join Date
    Feb 2016
    Location
    Shirogane - Minaa/Lavender Beds - Rinoa
    Posts
    647
    Character
    Minaa Mihgo
    World
    Seraph
    Main Class
    Dancer Lv 100
    Even Seraph, the most populated world in Dynamis has failed a few times because of too little people when these pop up around 5 AM Mountain Time. Please make them dynamic because we failed a battery one yesterday despite having over 100 people in the instance and we barely got to 40 percent when we failed it. Fortunately we passed it once it was in the afternoon but the issue remains that even Seraph has these issues as the most populous server in Dynamis, so please make them dynamic like they do for normal Fates.
    (4)

  3. #3
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,137
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    I think they can't just adjust the difficulty of the upgrade FATEs because they want it to be the same on every server because of the rankings. Otherwise it would not be fair for rankings if some servers get treated differently. What they could do however is increasing the time for the FATEs to 60 or even 90 minutes so that servers with low participation have a better chance to complete them too.
    (2)

  4. #4
    Player
    Raenra's Avatar
    Join Date
    Jul 2022
    Posts
    100
    Character
    Raenra Applesauce
    World
    Ravana
    Main Class
    Warrior Lv 100
    Kinda feel they should have upped the required input on these things, while either making the time limit extremely generous or removed it entirely.
    Could have been neat to have this 'fate' thing going for several hours, players coming and going, chipping away at it.
    (4)

  5. #5
    Player
    kiwipen's Avatar
    Join Date
    Apr 2025
    Posts
    6
    Character
    Sylvia Duskbane
    World
    Rafflesia
    Main Class
    Monk Lv 100
    Rafflesia reporting in for our second out of third mandatory fail before we /actually/ clear.
    As many others have said, it stinks for us to have to take literal days to just progress to a big FATE anyway, only to be locked out of mech ops and other engaging content for a minimum of an additional day just to progress because of how the big FATEs work. Additionally, the actual big FATEs are boring - I sure do love encouraging my fellow Rafflesians to just grit their teeth through a 45 minute drone charging session that we know we'll fail just for some measly bonuses.

    It feels like Dynamis and other low population servers were just forgotten when the balance design for this was introduced.
    (9)

  6. #6
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    324
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Failed at 33% on Kraken. You really need to adjust them based on server population.
    (6)

  7. #7
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,137
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Ragnarok also just failed at 86 % or so. Next one will probably fail again.
    (4)

  8. #8
    Player
    Minali's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    598
    Character
    Minali Flo'uf
    World
    Twintania
    Main Class
    Ninja Lv 100
    I really hope the devs are looking at their own statistics and telemetry data carefully and don't wait until the next bigger patch until they do something about this.

    I don't need to be on Dynamis to know that this is a big problem. Most other servers worldwide are around the progress point you see on the few Primal DCs I added for comparison.



    (7)

  9. #9
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    274
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    OK, that is so not fair. They need to adjust these to the amount of players within the zone like they do with fates.

    Or better yet - look at Dynamis population across all servers and disable the split instances for dynamic alone.

    Dynamis has been struggling since it's creation - and this just shows it.

    When DC transfers opened up to Dynamis I hopped over to help with ques and party finder stuff. (My ping was terrible)

    I hope this gets sorted for you guys, I've seen you struggle alot and it's most likely putting newer players off from buying the game.
    (8)

  10. #10
    Player
    kiwipen's Avatar
    Join Date
    Apr 2025
    Posts
    6
    Character
    Sylvia Duskbane
    World
    Rafflesia
    Main Class
    Monk Lv 100
    Quote Originally Posted by DivineP View Post
    OK, that is so not fair. They need to adjust these to the amount of players within the zone like they do with fates.

    Or better yet - look at Dynamis population across all servers and disable the split instances for dynamic alone.

    Dynamis has been struggling since it's creation - and this just shows it.

    When DC transfers opened up to Dynamis I hopped over to help with ques and party finder stuff. (My ping was terrible)

    I hope this gets sorted for you guys, I've seen you struggle alot and it's most likely putting newer players off from buying the game.
    I agree with a lot of the things you've said - but especially the fact we shouldn't have split instances. It fragments an already scattered and small playerbase. Myself and a few others are working hard on community building in the face of CE being as rough as it has been for us. If you aren't shoved into the single busiest instance, you're likely to join the new zone for the first time and believe it's dead. Which isn't true, either. Dynamis DOES have active CE players like everyone else, our contributions just feel like pittances because we have to compete with the other data centers.

    I agree with Titor as well. Phased releases would have kept everyone on the same playing field. My friends from Aether waking up on release day were shattered that they couldn't be part of each progression stage. We do get a chance to revel in each tiny update stage....and it's something we all collectively celebrate. I do think those in larger servers should get to experience that excitement we are so lucky to find.
    (6)

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