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  1. #1
    Player
    oreorion's Avatar
    Join Date
    Apr 2025
    Posts
    9
    Character
    Fervic Xeoris
    World
    Maduin
    Main Class
    Dragoon Lv 100
    I was here on Maduin for this. A lot of people figured very early on that unless more people logged on, we weren't clearing this. We were making progress way too slow, it took us until a bit under halfway (if I remember correctly) to get 25%. We have a linkshell set up and everything, people were telling their friends to come help, and yet it just wasn't doable. We spent 40 minutes and got to 98%, and this was at around 6pm central. The next one will be at 2am, and there just aren't going to be as many people online.

    (I couldn't check directly, but people in the chat were saying we had around 150 people in all the instances combined, who were getting around 75-90 contribution if they were playing the whole time.)

    This has happened with the first attempt of every upgrade we've had to do - the first one failed with 40%, and the second one (where a lot more people participated) succeeded, at least in Instance 1 - and then failed anyway because of some server tick issue. It's extremely demoralizing. It makes the last 40 minutes of running around feel entirely wasted.

    Especially with the 8-hour lockout - I could live with an 8-hour wait, it's not the end of the world for me, but the fact that it also locks us out of the mech ops and red alerts is just... horrible. I can't understand why this design choice was made.

    Clearly, these CE fates weren't suppposed to feel like a Savage version of themselves, since other (populated) data centers are clearing these within 10-20 minutes, but it really does feel like every single player has to be there and be going at 100%, robot-like efficiency for us to even have a hope of clearing.

    I really like Cosmic Exploration so far! It's just being dampened by the extreme difficulty that low-pop servers have for seemingly no reason. This cannot be the intended gameplay experience. It's like SE forgot that some of their servers were smaller.
    (15)

  2. #2
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,298
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by oreorion View Post
    Especially with the 8-hour lockout - I could live with an 8-hour wait, it's not the end of the world for me, but the fact that it also locks us out of the mech ops and red alerts is just... horrible. I can't understand why this design choice was made.
    I guess this kind of "punishment" is needed to make more people participate in these events. Most people probably dont care about the fates, unless you take their beloved critical alarms from them
    (1)

  3. #3
    Player
    Turkborne's Avatar
    Join Date
    Jan 2024
    Posts
    10
    Character
    Verbena Insolo
    World
    Maduin
    Main Class
    Scholar Lv 100
    Yeah but people who don't craft/gather are getting roped into this to help clear these stages. That's the level of desperation and it shouldn't be making people call in favors with friends to "clear" these and get the server's progress going. They should be scaled enough so the population can clear it without feeling like they're being punished for being on a lower population server, especially when SE did ask people to move there.
    (9)

  4. #4
    Player
    oreorion's Avatar
    Join Date
    Apr 2025
    Posts
    9
    Character
    Fervic Xeoris
    World
    Maduin
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ServerCollaps View Post
    I guess this kind of "punishment" is needed to make more people participate in these events. Most people probably dont care about the fates, unless you take their beloved critical alarms from them
    That would be fair enough, but if they have to take the alarms away they should have shortened the wait somewhat. If we lose a fate at 6 in the afternoon, there are going to be way less people online at 2 AM, and even those that are probably think "ah nobody's going to be here, so what's the point of showing up?" and so we're stuck for 16 hours (or a whole 24 if people are at work or aren't awake at 10!) without any of the mech ops or red alerts. 4 or even 6 hours would make that way less painful.
    (4)