I was here on Maduin for this. A lot of people figured very early on that unless more people logged on, we weren't clearing this. We were making progress way too slow, it took us until a bit under halfway (if I remember correctly) to get 25%. We have a linkshell set up and everything, people were telling their friends to come help, and yet it just wasn't doable. We spent 40 minutes and got to 98%, and this was at around 6pm central. The next one will be at 2am, and there just aren't going to be as many people online.
(I couldn't check directly, but people in the chat were saying we had around 150 people in all the instances combined, who were getting around 75-90 contribution if they were playing the whole time.)
This has happened with the first attempt of every upgrade we've had to do - the first one failed with 40%, and the second one (where a lot more people participated) succeeded, at least in Instance 1 - and then failed anyway because of some server tick issue. It's extremely demoralizing. It makes the last 40 minutes of running around feel entirely wasted.
Especially with the 8-hour lockout - I could live with an 8-hour wait, it's not the end of the world for me, but the fact that it also locks us out of the mech ops and red alerts is just... horrible. I can't understand why this design choice was made.
Clearly, these CE fates weren't suppposed to feel like a Savage version of themselves, since other (populated) data centers are clearing these within 10-20 minutes, but it really does feel like every single player has to be there and be going at 100%, robot-like efficiency for us to even have a hope of clearing.
I really like Cosmic Exploration so far! It's just being dampened by the extreme difficulty that low-pop servers have for seemingly no reason. This cannot be the intended gameplay experience. It's like SE forgot that some of their servers were smaller.

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