In retrospect, it seems pretty foolish of me to have expected SE to deliver content that lasts more than a couple hours given their recent track record, but I'm disappointed all the same. Oh well, more time for the Oblivion remaster
In retrospect, it seems pretty foolish of me to have expected SE to deliver content that lasts more than a couple hours given their recent track record, but I'm disappointed all the same. Oh well, more time for the Oblivion remaster
What was the point of having all these progressions if they'd be done in 5 hours? Most people are never going to be able to participate now, seems like it was a massive waste of their time to include all these quests and instance stages.
Hopefully for their next exploration they get it right, this seems like there was some kind of miscalculation.
Last edited by SalamanderIX; 04-23-2025 at 12:08 PM.
We've been stuck with a looping NPC, who we have named Charles, on Brynhildr (Crystal) who seems to be blocking the mushroom quest. No events have happened in over two hours.
No server seems to be past phase 3 so I don't see the what ppl are complaining about?
What do you guys mean
First phases must be quick since they give basic fanctions.
Next phase is progressing very slowly so it should take a while.
Doman enclave restoration. You start at 0, and through a weekly task get to see all the stages and see the enclave get slowly restored.Sure,
But realistically it is quite impossible to account for several timezones, for several different activity levels, for several months all while sharing a cohesive progression check, and making sure no one misses out on any step.
I'd love to see a good example in any MMO that has achieved such a task while accomodating all of these variables. Do you have one or are we now just asking SE for the impossible?
Just copy that at a bigger scale.
₍ᐢ. .ᐢ₎
cant they scale it on each server individually to the population? sure it wouldnt be balanced perfectly on each server but that would surely be better than what we have now wouldnt it?
without fun jobs none of the content is fun
Domain was not a group effort it was based on individual progression. This is much more like Ishgard Restoration.
They should've make it like a quest or like tribes society, players see different things on different progression stage... It can also be community participate and at least people play on later days, they can still "work on the progress"
Not like now, for those who got a job, go watch a video to see what is the original looks like..... I don't know why I should help the loporrits, the whole thing is now just a new zone for leve quest leveling DOH / DOL and gamble
I’m confused as to why people are still seeing this as a problem (and normally I’m a massive complainer)
The first two stages were minor changes at best just to get the teleporters running because of the lack of mounts and now it seems like a long grind to stage 4 and potentially beyond
Nobody is missing contributing to progression, you can go contribute to progression right now. The first phases specifically changed almost nothing specifically as they were just setting up groundwork
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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