Quote Originally Posted by Jeeqbit View Post
I don't think SE regard the MSQ itself as content, but rather the precursor to content that provides the story setup for it. All their content is normally instanced - such as dungeons, trials, raids, etc. So if they were to have a puzzle involving pipes, they would probably put it as an actual mechanic in a boss fight.

They have done little bits of innovation with it, but it tends to be things such as NPCs following you, or you following them, aiming at something, the sort of features that were common in old single player games.
You probably don't know what I mean by "pipe puzzle" so I will explain - it's a small graphic that appears on the screen where you slide parts of the pipe system into place a square at a time until you complete the puzzle. Tetris with pipes. Where SE puts things like "Stand on the destination for 5+ seconds looking around" or "walk over and emote at three different NPCs", Blizzard is using that time to give you a cute and fun puzzle to solve.

Really, I am just disappointed with the lack of innovation - we have had the same emote, follow, and zoom\shoot quests since ARR. Nothing has ever changed. As for dungeons and trials - they definitely do NOT have any minigames worth it in those, either. Active Time Event is literally "roll your face across the keyboard" for ten seconds. It's so bad I can't believe they keep doubling and tripling down on using it. Instead of accepting that it's just not something that would ever work in an mmo, they keep putting it in content! It is so watered down from its original form it's practically a meme at this point. I rolled my eyes when the first solo fight at 92 had one of these at the end.