Presumably this is due to the add phase? WHM can bank Miserys to throw out on the pack, AST buffs everyone who's AOEing, but SCH can only Chain one enemy, and SGE is just SGE. SCH could be helped by doing something like having Energy Drain upgrade to Bane (allowing them to spread their DOT in the same way SGE can with E.Dyskrasia), and then having Bane able to spread Chain Stratagem. So long as the 'resets duration to maximum' effect that Bane used to have does not return, that'd prevent any 'infinite loops' from occuring. No idea how SGE could be helped, maybe reducing the AOE damage falloff on Phlegma and Psyche. Hell, remove the damage penalty on Toxikon entirely, so that using a ST shield on the Tank, then using the Toxikon it generates when breaking, is almost damage neutral in AOE (versus using 2 Dyskrasia casts), IDK
But maybe it doesn't matter, because FFlogs excludes Add damage in some fights, and doesn't exclude it in others, seemingly without reason (or if there is some logic, I don't understand how they come to the conclusion they do). So if they exclude Add damage, then once we have gear we'll just target the main boss (so that the attacks that do count to the parse, aren't penalized by AOE falloff), and we'll kill the adds that we need to kill entirely via incidental cleave damage
Unrelated, opinions on the tier: Cool mechanics design, but I expect that we'll be back to business as usual once we get gear, as we always do. The new mechanics/speed of fights do not suddenly 'solve' the Healer role's issues. In fact, with the way that mechanics are designed, I feel like Job redesign ideas (like mine, shameless plug) would actually fit even better with the new raid design direction. For example, 'BLM got changed because it needed to, to fit with how much mobility is demanded in the new raids', supposedly (It had like, 11 GCDs of straight instantcasts if you planned it out, so IDK about that one). But, what I have written for WHM would give it a damage rotation where up to 60% of its GCDs are instantcasts, so it'd be super smooth feeling (along with Aetherial Shift for getting into position quickly) in the fast pace of something like M8S



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