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  1. #10921
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    141
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aravell View Post
    I don't see a need to rehash
    And yet, ForsakenRoe DOES see a need to rehash.

    People get assy with me for responding to their threads, when we get posts that essentially boil down to "this thread hasn't been bumped for four days, and that rustles my jimmies".

    Endless, circular discussion and a thread that people have said all that they could think of to say and more, and more and more, and more.

    And yet, if it's not on the front page, someone will strain hard to plop out a reason to bump it again.

    It's annoying.
    (1)

  2. #10922
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,734
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by klu View Post
    And yet, ForsakenRoe DOES see a need to rehash.

    People get assy with me for responding to their threads, when we get posts that essentially boil down to "this thread hasn't been bumped for four days, and that rustles my jimmies".

    Endless, circular discussion and a thread that people have said all that they could think of to say and more, and more and more, and more.

    And yet, if it's not on the front page, someone will strain hard to plop out a reason to bump it again.

    It's annoying.
    I mean isn’t that the way square enix wants us to treat the forums. Giant megathreads of people posting random thoughts about a topic that overrides all other threads. Like when was the last time you saw a dedicated healer thread that wasn’t just discussed in here. If anything by the way JP likes their forums organised we are being the least omnipresent role forum of all since all our criticism goes here so they can more easily ignore one thread than ignore 15
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #10923
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    141
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    You're not wrong. It's clear from the forums general vibe that while they can tell an entertaining story, the devs seriously do not know and do not care to know how to balance the healers.

    But that's really no different from every MMO for the last 25 years. There is always some voice loudly insisting that their specific niche of the game is so woefully underdeveloped that the people in charge of that aspect must have all been recruited from a Pizza Hutt dumpster raiding party.

    And that 25 year thing, that's important for the context. Honestly.

    We have been having these same, repetitive discussions for twenty *years* across enough electronic landscape to stretch to the moon, and yet some people really don't get tired of going back in for another whiff of that stale air.

    I'm not trying to say discussions shouldn't happen, but my god man. Read the room. Drop your thought and let it be. If one thousand page megathread or a thousand three comment "I'm special too" threads on a subject are all being soundly ignored (in your opinion) then continuing to whine into a vacuum with no audience just makes you look stupid.

    And you're not stupid, right?
    (3)

  4. #10924
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Gyoji
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Miohazuki View Post
    Easy solution is to delete healer role and give one more tank slot in content
    Concidering the way the game is going this is actually the best solution.
    Turn all healers into DPS with a proper gameplay.
    Give everybody selfsustain by adding passive heals to some combos last hit.
    Et voila problem solved, they don't like healers anyway.
    (0)

  5. #10925
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,353
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    I don't see a need to rehash what has been discussed for years already.
    The only recent thing that changed is their brand new shiny encounter design, and that hasn't fixed a single thing wrong with the healer role, that's all there is to it.
    Yes, so personally, I think the worst thing that could happen is that the pressure lets up, because then SE might get the (very wrong) impression that 'the change to encounter design completely solved whatever those pesky healers were complaining about'

    Quote Originally Posted by klu View Post
    Drop your thought and let it be.

    And you're not stupid, right?
    My thought is 'Healer role needs adjustments, and it still hasnt got them'. Also, I've been known to be kinda stupid at times so that one won't work on me either

    Quote Originally Posted by Ellona_Andrivari View Post
    I am super curious what you think can be trimmed from what class. Elaborate on this for me would you? What changes if tomorrow you woke up and you were put in charge of a rework for the entire healer cadre?
    Oh, boy! Another opportunity to shamelessly link to 'what I'd do to fix the Healers'!

    Not all that much needs to be 'trimmed' IMO. I'm not big into the whole 'completely overhaul everything' angle, I'd rather keep a fair amount of what we have already and just adjust functionalities when/where required. That way, we'd be saving devtime on things like making new VFX. It would also preserve a lot of 'familiarity', so someone who logs in post-changes to their WHM would still recognize their job, the WHM would still have Medica3, Holy, Glare, Lilies, etc. And having that 'core' of the job staying unchanged gives the player something familiar to fall back on, should they need it, while experimenting with the new additions. For example, if SGE were adjusted as in that thread, a player would try using the new Kardia interactions to handle healing requirements. If they start to struggle, or misplay slightly, they're not completely doomed to a wipe, because they can fall back on familiar tools like Ixochole/Druochole, or Diagnosis/Prognosis (which would cost 0 MP, so they're even more reliable as a safety net)

    We can also get adjustments/improvements to the role, using very few 'new buttons'. Like, the WHM idea in there, could be implemented with zero new hotbar spaces required. Merge Cure1 into Cure2, merge Medica1 into Medica2 (and then into Medica3), and those two new hotbar slots can then be used on adding the main new additions to the job: a 15s CD attack, and a gauge spender AOE heal (that has its own 'Misery' style damage refund system). The only other changes are two Lily-Spender Barrier moves (Stoneskin/AOE Stoneskin) that aren't really 'necessary' for the design to work/be an improvement over what we have (they'd sure be nice to have though), or adjustments to existing buttons that would not impact button count (eg, adding lower level versions of Plenary (Protect) or Temperance (Divine Seal), or the adjustment to the Aero/Dia DOT duration)

    IIRC, including the Barrier moves on WHM/AST, it'd be +2 slots for WHM, +1 for SCH, -1 (yes really) for AST, and +3 for SGE (but that could be reduced to +2 by having Druochole upgrade to Taurochole, I doubt having a 1s CD on Taurochole is going to break anything balancewise). If push came to shove, I could get them all to 0 new buttons or lower. For example, SCH can be reduced to +-0 by removing 'Summon Faerie' as a button and having it be automatically summoned, akin to Gatherer Jobs having Sneak auto-enabled. WHM can just... not have the Barrier Lily spenders. SGE would be the tough one, but maybe there's a way to improve the MP economy of the job to the point that we can delete Lucid Dreaming, for example
    (2)
    Last edited by ForsakenRoe; 04-15-2025 at 10:19 PM.

  6. #10926
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    One fix all healers need is more potency on their attacks.... But for other things...

    I think fixing WHM doesn't really need all that many new additions...
    Just make Sacred Sight (and by extension Glare 4) work like BRD's Hawk's Eye... That every time you cast a spell, you have a % chance to get to use a Glare 4, maybe even introduce the mechanic at a way earlier level by replacing Freecure.
    Make Presence of Mind into a raidwide buff, and add an attack that spends Lilies (Can easily use Seraph Strike from PvP for that).

    SGE, give them a raidwide buff that gives Direct Hit chance.

    AST, make Lady of Crowns be an attack instead of essentially doing nothing and other cards could be made to always usable, because stuff like 10% more overhealing is so amazing.


    For SCH, Seraphism probably should be replaced as it's completely out of place on SCH.
    (0)

  7. #10927
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    141
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Also, I've been known to be kinda stupid at times so that one won't work on me
    That got me. Brother, every day that I wake up and leave my warm happy bed, I feel stupid.

    (And yes, the fairy should auto-summon, as should the Carbuncle. Make it a toggle for those who feel the act of summoning makes you a summoner.)
    (0)

  8. #10928
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    668
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Qyoon View Post
    Concidering the way the game is going this is actually the best solution.
    Turn all healers into DPS with a proper gameplay.
    Give everybody selfsustain by adding passive heals to some combos last hit.
    Et voila problem solved, they don't like healers anyway.
    This is probably one of the main reasons why devs look at this thread and go like " yeah never mind!"
    (1)

  9. #10929
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    548
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kohashi View Post
    This is probably one of the main reasons why devs look at this thread and go like " yeah never mind!"
    Why? It's not like they communicate in any way, shape or form that they desire to have healers in the game, indeed their every *action* screams otherwise.
    (6)

  10. #10930
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,734
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I mean when the devs don’t communicate at all it’s easy to imagine any reason is the reason they don’t communicate
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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