Quote Originally Posted by ForsakenRoe View Post
The idea that 'healers heal and that's their whole thing' is a cancer that should have stayed dead after Cataclysm's healing requirements were received so... divisively. M6S has conclusively shown that this playerbase simply isn't prepared for the idea of 'healers heal'
The problem with things like m6s in particular is healers aren't expected to heal lots and haven't been expected to heal lots for a long time, so whenever you change the gameplay loop too drastically out of nowhere it's going to shock people and challenge people to actually adapt to that playstyle.

Making healing on healers more intense will require a slow process towards that, It's not a simple change that can be done on one fight when the entire game teaches you not to constantly heal.