bla bla blaNo offense, but this line of thinking is exactly what's wrong with job design these days. Of course when you remove the timers they'll feel like an annoyance in retrospect; the job has objectively become "less annoying" due to the streamlining and simplification it got. We could theoretically keep trimming down every little annoyance in the entire game until we're left with nothing.
Statistics concerning BLM % in the new savage tier heavily increased compared to the previous tier. I call that a win. I get some people like complexity and to struggle, but it is what it is.. BLM shouldn't be the cool kid's club.
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