Quote Originally Posted by GrizzlyTank View Post
To say, modern rotations feel horrible whenever aggro "matters" since you as a dps gets straight up punished for playing your class and the game properly because the tank may or may not be undergeared or something. And as all know, it's frustrating when a fight have too many instances where you can't hit the boss because he's playing some animation. Aggro is like that, but much worse.
In a way yes, but at the same time the concept of aggro could be adjusted and made much better. I never thought of pressing diversion every occasionally as interesting, but what if something like NIN's hide was an aggro tool? If you gained enmity you could use hide and reposition to force your aggressor to lose track of you. RDM could get its old bind back and combine it with displacement to create an evasion tool. SMN could get some kind of tank summon back and use it for defensive purposes. I feel like there is some room for interesting gameplay here.