
Originally Posted by
ForsakenRoe
You might want to look into a little-known MMO called 'World of Warcraft'. Of the 7 Healer specs available to play, 3 are explicitly designed with 'do damage as part of your healing gameplay' in mind (Disc Priest, Mistweaver, Holy Paladin), and the other four have talents/abilities that massively feed into allowing you to do damage on the side while your HOTs are ticking/people don't need healing (Resto Druid can Catweave and have up to like 6 DOTs active at once potentially. Holy Priest has Empyreal Blaze to blast out heavy hitting Holy Fires and its new Hero Talent tree, Archon, allows it to use their not-Assize, Halo, a lot more often which deals damage that adds up. Resto Shaman has a talent that makes their Healing Rain (Asylum but a GCD and can have 100% uptime) also deal damage over time to enemies in it).
The only healer that is remotely close in DPS design to FFXIV healers is Preservation Evoker, with a nuke (Living Flame, which also functions as their Cure1), a 30s CD (Flame Breath), a gauge spender that competes for healing resources (Disintegrate) and a 2min burst damage attack (Deep Breath). But even then, Flame Breath can be augmented with a talent that makes it take 80% of the damage it deals, and apply that as healing to an injured ally. Or a talent that makes it so that when you hit enemies with Flame Breath, your Living Flame hits X more targets on the next use, with X being equal to the enemy count hit by Flame Breath (up to 4 bonus targets iirc)
The idea that 'healers heal and that's their whole thing' is a cancer that should have stayed dead after Cataclysm's healing requirements were received so... divisively. M6S has conclusively shown that this playerbase simply isn't prepared for the idea of 'healers heal'