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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,081
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Plays a spellcaster. Also doesn't like casting spells. Amazingly thought, eh?

    Speaking of netcode, maybe that's what they should fix first rather than trying to make "SMN but selfish melee dps-powerful".

    Can't wait for them to buff one of the casters through the roof again then suddenly a lot these players jumps ship to that one caster.
    (6)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,083
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Plays a spellcaster. Also doesn't like casting spells. Amazingly thought, eh?

    Speaking of netcode, maybe that's what they should fix first rather than trying to make "SMN but selfish melee dps-powerful".

    Can't wait for them to buff one of the casters through the roof again then suddenly a lot these players jumps ship to that one caster.
    I always found it odd people who want to play a caster but don't want to cast... Its like complaining I don't wanna tank so we shouldn't manage aggro... or I don't wanna heal so remove any importance to healing... oh wait that's exactly what happened roles are being made to people who didn't even show interest in them in the first place.

    One day we will all be apart of the same grand design, dancing together as everyone is a physical ranged with one damage button.
    (4)

  3. #3
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rithy255 View Post
    I always found it odd people who want to play a caster but don't want to cast... Its like complaining I don't wanna tank so we shouldn't manage aggro... or I don't wanna heal so remove any importance to healing... oh wait that's exactly what happened roles are being made to people who didn't even show interest in them in the first place.

    One day we will all be apart of the same grand design, dancing together as everyone is a physical ranged with one damage button.
    Tanking depends on the game. In old mmos the game was more about spreadsheets and simple classes, simple mechanics. So tanks role were pretty much only about maintaining that aggro. And dps maintain the damage without getting too much aggro.

    Now with the more modern games, the gameplay tends to be more fast paced, with both positioning and sustain skills. Combined with DPS being expected to maintain a consistent rotation throughout the entire encounter. This inadvertently makes it so that the old kind of aggro system, is no longer feasible resulting in the more binary one we have now. Since if dps were to have to maintain their aggro as well it would completely break their own rotations and the flow of the combat, while also breaking the enemies positioning that the tank is currently managing.

    To say, modern rotations feel horrible whenever aggro "matters" since you as a dps gets straight up punished for playing your class and the game properly because the tank may or may not be undergeared or something. And as all know, it's frustrating when a fight have too many instances where you can't hit the boss because he's playing some animation. Aggro is like that, but much worse.
    (0)

  4. #4
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    784
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by GrizzlyTank View Post
    To say, modern rotations feel horrible whenever aggro "matters" since you as a dps gets straight up punished for playing your class and the game properly because the tank may or may not be undergeared or something. And as all know, it's frustrating when a fight have too many instances where you can't hit the boss because he's playing some animation. Aggro is like that, but much worse.
    In a way yes, but at the same time the concept of aggro could be adjusted and made much better. I never thought of pressing diversion every occasionally as interesting, but what if something like NIN's hide was an aggro tool? If you gained enmity you could use hide and reposition to force your aggressor to lose track of you. RDM could get its old bind back and combine it with displacement to create an evasion tool. SMN could get some kind of tank summon back and use it for defensive purposes. I feel like there is some room for interesting gameplay here.
    (1)

  5. 04-13-2025 08:02 AM

  6. #6
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    784
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Aidorouge View Post
    What people consider interesting will vary though.
    Completely fair and FF14 doesn't absolutely need aggro management at the moment, I just think there are some interesting ways to integrate it (and diversion wasn't one of those).
    (1)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,972
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PyurBlue View Post
    In a way yes, but at the same time the concept of aggro could be adjusted and made much better. I never thought of pressing diversion every occasionally as interesting, but what if something like NIN's hide was an aggro tool? If you gained enmity you could use hide and reposition to force your aggressor to lose track of you. RDM could get its old bind back and combine it with displacement to create an evasion tool. SMN could get some kind of tank summon back and use it for defensive purposes. I feel like there is some room for interesting gameplay here.
    Now that you mention it, it's one thing from current pvp that I never thought would actually work in pve with some care.
    (0)