Quote Originally Posted by Kaurhz View Post
They rarely actually examine the issues and the reasons why people take issues.. Their entire feedback mechanism is built on... See issue? Remove the associated content or render it to obscurity, rather than thinking why, and how they can actually improve on the content and address those issues.. Take Coven weapons for example from the Diadem EM... They had vast negative feedback, but instead of thinking "Maybe the issue is that we incorporated layered RNG", e.g., random weapon on top of random stats... They go... "No we need to remove this", and since this very time over 8 years ago they have been deathly afraid of doing even a minutiae of change in their rigid gearing structure, and this has only spread to every facet of the game.
I thought it was something like this, which I and many others agree was a bad direction to take (though the severity of the problem is up for debate). However, we have heard Yoshida directly address this issue in recent interviews and panels, so right now, I, for one, am in a "wait and see" mode. Whatever comes next is out of our hands until we actually get it in our hands to provide feedback on it.