Quote Originally Posted by gw1fan View Post
Hm? Problem? The game has always had problems, and people have always pointed them out. That's the point of my post here. I'm open to hear your elaboration should you like to have a conversation about it.
I think the issue with it that they are eluding to is that their idea of addressing feedback is to:
1. Nuke the content out of the game (Diadem)
2. Plunge the content into obscurity to where it has very little measurable impact on the content loop (e.g., Grand Company updates)
3. Cut a bunch of the side stuff (Concealed nodes, Diadem, general depth from crafting)

They rarely actually examine the issues and the reasons why people take issues.. Their entire feedback mechanism is built on... See issue? Remove the associated content or render it to obscurity, rather than thinking why, and how they can actually improve on the content and address those issues.. Take Coven weapons for example from the Diadem EM... They had vast negative feedback, but instead of thinking "Maybe the issue is that we incorporated layered RNG", e.g., random weapon on top of random stats... They go... "No we need to remove this", and since this very time over 8 years ago they have been deathly afraid of doing even a minutiae of change in their rigid gearing structure, and this has only spread to every facet of the game.

Same exact story with the relic system going from ShB -> EW... The ShB relic wasn't immune to issues, it had very glaring issues... But their solution? Nuke it, not improve it. Hence why we had a glorified tomestone farm, which in no way shape or form transformed the core content loop.. It was simply do roulettes or do hunts (Which people were doing anyway courtesy of the weekly capped currency)