Quote Originally Posted by HikariKurosawa View Post
Mobility =/= simplicity, immobility =/= complexity. Dunno what your point with all that is. Obviously there is "internal logic" to these perspectives as every single change the devs have made to BLM have been in line with pushing it toward playing a more rigid rotation. Which is just how every single job works in this game, not melee alone, but every single job. Even healers and tanks. Even raid encounters are scripted in the way mechanics come out, meaning the order of the optimal healer abilities and tank cooldowns is rigid.

I'm starting to think that you people just don't like FFXIV gameplay.
They actually said they changed it because “ We anticipate that future battle design may cause difficulty with casting spells.” they said literally nothing about BLM’s supposed complexity

So the reason for the change has no internal logic across the classes because BLM wasn’t the limiting factor. Based on that what are these changes based on. You can’t claim these changes are good by default when the changes don’t even align with what the devs said they made the changes

And surprise surprise the 7.2 changes made PCT less rigid in a lot of its burst optimisation. So again if this change was about making classes more rigid they also apparently failed at that, how can changes like these be good if there is no logic behind their actions