Quote Originally Posted by Supersnow845 View Post
Three things

1) before 7.2 RDM and SCH were less mobile than BLM
2) in the same patch as this apparent “outlier” was fixed they made PCT LESS mobile by nuking its hammer combo to the point it’s less mobile now than BLM was in 7.1
3) your idea of “intended rotation” is entirely personal. To me the “intended” idea behind BLM is to use all your tools as you need them. Spamming a rigid standard rotation is the melee’s thing

So this decision has no internal logic, no continuity with the changes made to the other classes, SCH is still the least mobile job in the game and RDM is still dropping melee combos to not kill everyone.

Not to mention if you feel like you were constrained by BLM’s design then play SMN. All classes shouldn’t be equally accessible to the lowest common denominator simply because they want them because it leaves no room for people who want to optimise
Mobility =/= simplicity, immobility =/= complexity. Dunno what your point with all that is. Obviously there is "internal logic" to these perspectives as every single change the devs have made to BLM have been in line with pushing it toward playing a more rigid rotation. Which is just how every single job works in this game, not melee alone, but every single job. Even healers and tanks. Even raid encounters are scripted in the way mechanics come out, meaning the order of the optimal healer abilities and tank cooldowns is rigid.

I'm starting to think that you people just don't like FFXIV gameplay.