Quote Originally Posted by HikariKurosawa View Post
Pretty simple, the job was overly punishing in magnitude compared to other jobs and wasn't able to keep up with the fight design unless you played the job in ways that went against the intended design of the rotation. It was the sole outlier in the game and now it's not.
Three things

1) before 7.2 RDM and SCH were less mobile than BLM
2) in the same patch as this apparent “outlier” was fixed they made PCT LESS mobile by nuking its hammer combo to the point it’s less mobile now than BLM was in 7.1
3) your idea of “intended rotation” is entirely personal. To me the “intended” idea behind BLM is to use all your tools as you need them. Spamming a rigid standard rotation is the melee’s thing

So this decision has no internal logic, no continuity with the changes made to the other classes, SCH is still the least mobile job in the game and RDM is still dropping melee combos to not kill everyone.

Not to mention if you feel like you were constrained by BLM’s design then play SMN. All classes shouldn’t be equally accessible to the lowest common denominator simply because they want them because it leaves no room for people who want to optimise