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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    If you cut down the tanks ability to heal, mit becomes more important. And with less healing on the tanks, the overall damage stacks up more as you're no longer mitigating it with self-heals.
    But cutting down tanks self healing doesn't make tanks more fun nor does it really improve healers, Both are so fundamentally flawed designs that we're gonna have to do a little more then just "reduce tank sustain". Though I've said in previous posts that I would reduce current tank sustain because it is too high, warrior being the biggest example but other tanks can also use some sustain adjustments.

    I don't want to come across like I want tanks to be OP because I really do not think they're fun and healers are not fun either I think current tank design negatively effects healers but isn't even close to all the issues healer has, I don't really know why it has to be a "tank vs healer" argument both suffer from this current design and both need major reworks not just "reduce/remove sustain".
    Quote Originally Posted by Alice_Rivers View Post
    Snip
    I can tell you for sure tank mitigation, If I pop Guardian on Paladin I tank no damage from a tank buster, theirs literally just not enough damage to do anything to me, I got so many Mitigations ontop of passive Mitigation compared to other roles, Tanks do not even need that much mitigation, obviously they should be defensive and have high mitigation but we're past that point of it being too much same with self healing and target healing on tanks, though this could blame fights partly as it's a issue with how little damage goes out and like you mentioned below item level really effects healing/tanking in such a noticeable way, I really think item level hurts the game when everyone is over geared because tanks being op along that makes everything scale and stand out even more. Though of course it's many issues.

    I do agree with a lot of what you say though I like the idea that extra DPS is good for actual good teamplay, I think we're on similar pages at least as a Tank main I really want to work with my healer instead of pretty much doing everything by pressing a few cooldowns or just my rotation healing me for absurd amounts on PLD, I really dislike magic healing on PLD cuz it's passive and doesn't interact with your kit and theirs just so much of it, hence why PLD's got absurd amount of self healing when you look at the data cuz like 3k of it per minute is just tied to your rotation.

    I want to feel like my cooldowns have actual impact because even if I don't press them I know healer kits are just also bloated with 1 million ogcd heals that never get used because tank mitigations/heals are just so strong.

    Edit:
    Quote Originally Posted by Supersnow845 View Post
    Snip
    I know you don't really care about if it effects tanks or not, that's fine your a healer main I don't expect you to really care about stuff that doesn't effect you, but they have to design a game that's fun for everyone, I also don't really care if tanks are upset if cooldowns like bloodwhetting is reworked or nerfed, it shouldn't exist I will always defend a level amount of self healing but we are way past normal levels of self healing when it comes to warrior, PLD/GNB are also overtuned.

    I personally feel theirs no real gain to only go after sustain I've made this clear it's the entire tanks kit that needs to be scaled down, apart from warrior which needs a overhaul in it's defensive/healing kit design, but in reality we need to overhaul tanks and healers from the ground up, if we're ever ideally going to get fun gameplay from both.
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    Last edited by Rithy255; 03-29-2025 at 08:32 AM.

  2. #2
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    But cutting down tanks self healing doesn't make tanks more fun nor does it really improve healers, Both are so fundamentally flawed designs that we're gonna have to do a little more then just "reduce tank sustain". Though I've said in previous posts that I would reduce current tank sustain because it is too high, warrior being the biggest example but other tanks can also use some sustain adjustments.

    I don't want to come across like I want tanks to be OP because I really do not think they're fun and healers are not fun either I think current tank design negatively effects healers but isn't even close to all the issues healer has, I don't really know why it has to be a "tank vs healer" argument both suffer from this current design and both need major reworks not just "reduce/remove sustain".
    I keep saying it is not the only issue, but IS an issue that NEEDS to be fixed.
    And the fix to this particular issue is literally cutting down or just removing sustain abilities from tanks.
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