Quote Originally Posted by HyperiusUltima View Post
This has been talked to death, I'm sure, but I'm bringing it up again because when you're literally sitting there for a solid 30m straight watching M5 burn with two tanks sustaining each other as GNB/WAR, it is boring.

Mechanics are nice to do, but when you've messed up since it's your first time through and you're forced to watch it go all the way from 30% to 0%? It's bad. VERY BAD. Even if we can talk about "skill issues" the problem is still going to repeat itself: Tanks are in a position where they can duo any raid content on Normal mode that doesn't have harsh party LB requirements or mechanics that force the Tanks to do something.

I'd rather enjoy wiping than I do just having Tanks steamroll a fight, because that's part of learning. Some of these people have it their first time through and will never do it again because they get pushed through by Tanks, so in all honesty we need a fix in the next major balance patch to prevent this.

Either outgoing damage on Tanks HAS to go up(Bring back Crit Autos), or Tank Self-Healing has to go down. You can't have both.
Skill issue or not, the devs also are just making content that's way too hard for the average player. I'm personally getting sick and tired of dungeons with mechanics that would feel right at home in extreme trials, with similar levels of punishment for failure. It's getting extremely annoying. And given what I've seen from both 7.1 and 7.2, the devs want to turn this game into something it just flat wasn't endwalker started this slow slide towards insanity on mechanics design.

Disregarding my opinions on difficulty and encounter design, if you say, in chat, to please wipe, and the tanks continue the fight, then report them. It's considered griefing to keep a fight running if people ask for them to wipe.

As for concerns with tank design and balance, this issue is a massive can of worms and I feel deserves an entire post detailing all the many and myriad problems plaguing encounter and class design. It's an incredibly complicated subject, but it actually owes its roots in what I also brought up -- that the encounters are getting too hard. FFXIV needs a reset and rethink on how classes should be designed, and how encounters engage with the classes. Normal raids don't need to be braindead easy, but it shouldn't feel like an extreme trial from stormblood either.