As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
A nerf is fine
Making hammer a loss, messing up the starry window including starry’s core skill and making creature parts only a gain with mog/madeen is messing up the job
The PAINTER job is basically completely disincentivised from painting in favour of spamming filler
A job can be mathematically fine while being weird because you are actively disincentivised from using its main mechanic, like imagine not wanting to jump on DRG or not wanting to use your melee combo on RDM
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Last edited by Lorika; 03-26-2025 at 07:18 PM.
Don't act like RDM doesn't have its own issues, too. Reprise has been a mess of a button for years, and you lose Dualcast anytime you use literally anything, including pressing Sprint or a Potion.
What Snow means is, imagine if on RDM, it's optimal gameplay in most situations, to skip pressing the 1-2 of your melee 123 combo, and instead you get your 3 Mana Stacks by pressing 333 (which works and costs less Black/White Mana). Or that you ignore the 123 entirely, and use Moulinet (the AOE version) to build up to VerFlare/VerHoly, even in Single Target situations. The Job functions, and does good damage, but it seems kinda stupid to have a 123 combo and then not use part of it, right?
Or, imagine if Resolution wasn't worth pressing, so every Melee combo, you just skip that final step?
The nerfs done were overboard. SE didn't need to go so hard as to make Filler>all as they have. They could have, for example, moved 200p off of each of the Muses, the Mog, the Madeen, and made a new OGCD that can be used after hitting Star Prism with 900p. This would have the same Potency-Per-X-Seconds (it all lines up at 480s), but more potency would be in the raidbuff window, which actually indirectly buffs other Jobs' numbers on the funny site, as their raidbuff would now benefit even more from a PCT's burst. This change would have been a pseudo-buff to uptime fighting as PCT, and a pretty heavy blow (but not as heavyhanded as SE's changes) to downtime situations.
Another case of SE using the 'When all you have is a hammer (motif), everything looks like a nail' way of balancing things, methinks
I'd expect it'd look something like this.
With the addition of just two buttons (and the reduction in DOT duration so we press it more), WHM would become up to 60% instant-casts (in the chart at the bottom, only Glare3 and Quake would have cast times). We would be so mobile, that Aetherial Shift wouldn't even feel like a useful addition anymore.
The SGE idea in there also has a lot of mobility potential, due to Eukrasian Dosis dealing the same upfront potency as Dosis (allowing instantcasts whenever, for an MP cost), a reworked Krasis that allows for 4 instantcasts in a row (for an MP cost), and two new GCD actions that are instantcast (one a Line AOE and one a Cone, so there's a slight range restriction to one of them). By pressing Krasis beforehand for the instantcasts it'd provide, your entire burst window under this design (which takes 20s to do) would be entirely made up of instantcasts
Making the challenge of optimization come from the job itself again, rather than 'can you stand still and spam your one filler button more', would be a good thing for the role I think. I don't find SCH fun in prog because I'm forced to stand still and press Broil as many times as I can, I find the fun in prog to come from 'how do my healing actions interact with one another, and how can I get the greatest result from the sum of all these different parts'
Last edited by ForsakenRoe; 03-26-2025 at 10:55 PM.
Yeah i know, and it's far from being the only timer/proc being dismissed when you press others skills than the intended one.... oh and you can add also the fact that RDM is now the less mobile caster, is the only one without a personal shield, a measly 5% buff, the useless magical mit, the heal you only use when you make a mistake and you know that the healer is lobotimzed after being forced to spam 1 for several minutes, the rez that you use only when you have a very bad party or on the first week of new trials.... Oh and don't forget the actual patch note, you know the one where we only get +100p on 2 skills but no change at all on our splash damages like a lot of others DPS have.
And last but not least : the actual parsing of the PCT are still completly off the charts....
So yeah, i won't cry or pity them.
If they are trully unhappy, then they should change their main job.... Oh wait! No other DPS come closes to them in term of numbers.
After all this years i'm still sticking with the RDM and healers.
While i still have a freaking ton of fun with the former (despite all it's short commings.... it's still one of the job with the most strongest identity of the game, with awesome SFX/VFX and the best job armor), i can't really say the same anymore with the later.
Last edited by Lorika; 03-26-2025 at 11:11 PM.
Why do you think a job “deserves” to have its gameplay ruined just because it does good damage (and spoiler PCT is only really doing mid to low melee damage now)
Their stated aim was to nerf PCT and especially nerf its potential in FRU. They did that…….and ruined the job identity in the process. The identity isn’t “stronger than anyone else”, the identity is painting which is now basically discouraged
My original point was they ruined PCT’s identity, I don’t know why it still being numerically superior to RDM factors into this conversation at all. Would you accept the removal of mana balancing and making the melee combo superficial if it meant you could do melee numbers? If not why should PCT give up its identity because they went overboard with the design of the nerf
It's fine RDM's probably next in line.
If we can't even emphasize with other jobs getting butchered to hell we all deserve to get it.
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