Results 1 to 10 of 11423

Hybrid View

  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nadda View Post
    I think the notion of not disrupting play came after as damage control... hard to tell my memory is fuzzy but we'll operate under the assumption that wasn't the intent. (in otherwords you're correct and I'm a silly)

    Still the idea is for healers mains to not heal which would have a negative affect (in theory) to queue times.

    Now I don't know how effective that has been in terms of participation.

    Like most things on the Forum there are issues and points I resonate with even with the healer strike. But it's packaged in such an icky way.
    Then again I know what it's like to be emotionally captured by things we find important so it's not for me to judge.
    At the very least there is an effort for change rather than accepting things the way they are, or doomposting.

    Even with 8.0 I'm not sure how much jobs will change. Will they go the pictomancer route? If Healers will need to move more we might then have more heal/damage buttons on the go. That be kinda cool.
    If there's more movement that could also mean they could do things like out going damage where we're just pumping stuff out and have really intense heal checks that maybe aren't possible with current design.
    The reason why it’s “packaged in such an icky format” is because the healer forums is a veritable necropolis of well intended feedback packaged the “right way”
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    341
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The reason why it’s “packaged in such an icky format” is because the healer forums is a veritable necropolis of well intended feedback packaged the “right way”
    I happen to appreciate the well-intended variety. It's the Jam thumbdrop cookie of critique.

    Anyways to keep things more productive on healing and less about my cookie analogies.

    I'm curious and have been speculating that Pictomancer as a kind of benchmark for what future 8.0 design. As I can't imagine they'd make Pictomancer the way it is just to drastically change it the next expansion. Of course that has happened before... to many... many jobs.

    I wonder what a mobile world for casting looks like far as healers are concerned.

    The reason I brought it up is that in a world of mobile casting spells for healers can be more versatile and if they are more versatile ... you could be damaging on the move but also... healing more on the move.

    Free-er movement would make traditional mechanics dodging trivial which could inject more outgoing damage as part of encounter design.

    That be pretty interesting.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nadda View Post
    I happen to appreciate the well-intended variety. It's the Jam thumbdrop cookie of critique.

    Anyways to keep things more productive on healing and less about my cookie analogies.

    I'm curious and have been speculating that Pictomancer as a kind of benchmark for what future 8.0 design. As I can't imagine they'd make Pictomancer the way it is just to drastically change it the next expansion. Of course that has happened before... to many... many jobs.

    I wonder what a mobile world for casting looks like far as healers are concerned.

    The reason I brought it up is that in a world of mobile casting spells for healers can be more versatile and if they are more versatile ... you could be damaging on the move but also... healing more on the move.

    Free-er movement would make traditional mechanics dodging trivial which could inject more outgoing damage as part of encounter design.

    That be pretty interesting.
    They have already ruined PCT as it is. It’s definitely not a paradigm of job design, it was just another in the long line of accidents square accidentally made fun
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Supersnow845 View Post
    They have already ruined PCT as it is. It’s definitely not a paradigm of job design, it was just another in the long line of accidents square accidentally made fun
    So....A well derserved and overdue nerf is ruining?
    yeeaaaah riiiight.
    (0)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lorika View Post
    So....A well derserved and overdue nerf is ruining?
    yeeaaaah riiiight.
    A nerf is fine

    Making hammer a loss, messing up the starry window including starry’s core skill and making creature parts only a gain with mog/madeen is messing up the job

    The PAINTER job is basically completely disincentivised from painting in favour of spamming filler

    A job can be mathematically fine while being weird because you are actively disincentivised from using its main mechanic, like imagine not wanting to jump on DRG or not wanting to use your melee combo on RDM
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Supersnow845 View Post
    not wanting to use your melee combo on RDM
    Until you get access to Enchanted Redoublement (level 50) melee combo is a loss.
    At low level it's completly useless.
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lorika View Post
    Until you get access to Enchanted Redoublement (level 50) melee combo is a loss.
    At low level it's completly useless.
    Until you get to any level at all hammer is a loss

    At any level it’s completely useless
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess