The reason why it’s “packaged in such an icky format” is because the healer forums is a veritable necropolis of well intended feedback packaged the “right way”I think the notion of not disrupting play came after as damage control... hard to tell my memory is fuzzy but we'll operate under the assumption that wasn't the intent. (in otherwords you're correct and I'm a silly)
Still the idea is for healers mains to not heal which would have a negative affect (in theory) to queue times.
Now I don't know how effective that has been in terms of participation.
Like most things on the Forum there are issues and points I resonate with even with the healer strike. But it's packaged in such an icky way.
Then again I know what it's like to be emotionally captured by things we find important so it's not for me to judge.
At the very least there is an effort for change rather than accepting things the way they are, or doomposting.
Even with 8.0 I'm not sure how much jobs will change. Will they go the pictomancer route? If Healers will need to move more we might then have more heal/damage buttons on the go. That be kinda cool.
If there's more movement that could also mean they could do things like out going damage where we're just pumping stuff out and have really intense heal checks that maybe aren't possible with current design.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I happen to appreciate the well-intended variety. It's the Jam thumbdrop cookie of critique.
Anyways to keep things more productive on healing and less about my cookie analogies.
I'm curious and have been speculating that Pictomancer as a kind of benchmark for what future 8.0 design. As I can't imagine they'd make Pictomancer the way it is just to drastically change it the next expansion. Of course that has happened before... to many... many jobs.
I wonder what a mobile world for casting looks like far as healers are concerned.
The reason I brought it up is that in a world of mobile casting spells for healers can be more versatile and if they are more versatile ... you could be damaging on the move but also... healing more on the move.
Free-er movement would make traditional mechanics dodging trivial which could inject more outgoing damage as part of encounter design.
That be pretty interesting.
They have already ruined PCT as it is. It’s definitely not a paradigm of job design, it was just another in the long line of accidents square accidentally made funI happen to appreciate the well-intended variety. It's the Jam thumbdrop cookie of critique.
Anyways to keep things more productive on healing and less about my cookie analogies.
I'm curious and have been speculating that Pictomancer as a kind of benchmark for what future 8.0 design. As I can't imagine they'd make Pictomancer the way it is just to drastically change it the next expansion. Of course that has happened before... to many... many jobs.
I wonder what a mobile world for casting looks like far as healers are concerned.
The reason I brought it up is that in a world of mobile casting spells for healers can be more versatile and if they are more versatile ... you could be damaging on the move but also... healing more on the move.
Free-er movement would make traditional mechanics dodging trivial which could inject more outgoing damage as part of encounter design.
That be pretty interesting.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
A nerf is fine
Making hammer a loss, messing up the starry window including starry’s core skill and making creature parts only a gain with mog/madeen is messing up the job
The PAINTER job is basically completely disincentivised from painting in favour of spamming filler
A job can be mathematically fine while being weird because you are actively disincentivised from using its main mechanic, like imagine not wanting to jump on DRG or not wanting to use your melee combo on RDM
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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