Quote Originally Posted by ForsakenRoe View Post
Everyone's complaining that the patch schedule is too predictable, set in stone, we know what's coming months in advance because SE never deviates

Now that same predictability has come for the Job Adjustments too

Pretty tragic to see that the potencies of the DOTs are so standardized though. Same damage, same duration, why even have the DOT be in the Job-specific kit? Just a VFX reskin of the same action, you might as well just do the Esuna thing at this point, and make it a Role Action. And the same for Raise, while you're there

(I am not actually advocating for the DOT to become a role action, this is satire)
I'm really trying and struggling to understand the rationale behind SE's thinking. Why are they stuck in this pattern of standardizing everything, even the DoTs? What are they hoping to achieve? What are they afraid will happen if one job has higher potency DoTs than another, or if some DoTs are just stronger than others? I've played enough games before to know that it's not an unheard-of design to have damage-over-time effects of varying intensity. City of Heroes, as just one example, has light, medium, heavy, and even extreme DOT effects, some of which last longer than others - even whole powersets wherein the damage is more centered on powers with damage-over-time.

I don't think they want to tank this game. I think the devs care and want to improve things. I just don't understand where their ideas are actually coming from.

FFXIV should have a beta server where the community can actually try things out and give feedback. Development in a vacuum without stakeholder feedback is really hurting this game.