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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,561
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ETermin View Post
    Little bit of clarification on DRK, In lieu of passive bonuses like PLD or WAR is why its receiving the 5% vitality bonus. defensive cooldowns would still provide mitigation as usual.
    Quote Originally Posted by ETermin View Post
    Dark Knight
    Rework defensive cooldowns – Job would take straight damage from the attack but recover health and/or MP depending on the cooldown.
    To facilitate taking the extra damage DRK would receive a 5% Vitality Bonus
    You quite literally imply that DRK would have no mitigation and would instead just face tank the damage, resorting to healing the damage up afterwards.

    The fact you just played to the end of DT MSQ (of which I am assuming you mean 7.0) and stopped, only to resub recently heavily implies you have no idea how any jobs work at max level and, judging by other comments, have no idea in general about how jobs work at all. This is why I always say the only people who should be listened to are the ones who actually play the jobs. Despite having Ninja at 100, you don't want to ask me how to change or improve Ninja, as I, quite frankly, do not care. The gameplay doesn't appeal to me much past just levelling it, so ask someone else who cares. The same can be said for you and these ideas. You do not know how the jobs play, so why should I look to you for design decisions that you have no clue about.
    (2)
    Last edited by Mikey_R; 03-23-2025 at 06:38 AM.

  2. #2
    Player
    ETermin's Avatar
    Join Date
    Oct 2018
    Posts
    34
    Character
    Eleil Pareili
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    You quite literally imply that DRK would have no mitigation and would instead just face tank the damage, resorting to healing the damage up afterwards.
    Straight damage - meaning there are no passives alotted to DRK. Pld receiving a % increase of defense based off gear, and warning receiving a 5% straight across the board damage received.

    Mitigations would still work as normal with the exception of DRK gaining an amount health healed based off damage taken. The healing is the passive buff for DRK in this proposal.


    Also no reason to be rude, if I wanted that I would just go to reddit.

    I will also iterate again the ideas aren't perfect because yes I haven't really played the classes at 100, but I have played some of them previously at level caps and have experienced how all jobs have become simplified in the raid scene from 2.0 to 7.0
    (0)

  3. #3
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    I'm pretty sure you've just created 2.0 Warrior with your DRK changes, and 2.0 Warrior was terrible. It was a job built around having little to no mitigation and relied on self-healing. No Rampart, Vengeance didn't have mitigation on it, Inner Beast also didn't mitigate and only healed, Thrill gave you 10% HP instead of 20% and was on a 3 minute cooldown, so you're only active mit was Foresight, which I think was roughly 8-12% mitigation for physical damage depending on your gear. Turns out, in a game built around large, predictable spike damage, taking more damage and then theoretically healing it back up is worse than just taking way less damage in the first place.
    (2)

  4. #4
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,561
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ETermin View Post
    Straight damage - meaning there are no passives alotted to DRK. Pld receiving a % increase of defense based off gear, and warning receiving a 5% straight across the board damage received.

    Mitigations would still work as normal with the exception of DRK gaining an amount health healed based off damage taken. The healing is the passive buff for DRK in this proposal.


    Also no reason to be rude, if I wanted that I would just go to reddit.

    I will also iterate again the ideas aren't perfect because yes I haven't really played the classes at 100, but I have played some of them previously at level caps and have experienced how all jobs have become simplified in the raid scene from 2.0 to 7.0
    If you die to the hit, you aren't getting healed, thus deleted. You need to survive the initial hit. Scholar's Excogitation, Gunbreaker's Heart of Corundum and Dark knight's Shadowed Vigil will all attest to that.

    If pointing out your ignorance means I am being rude, then I don't know what to say. However, it should be a wake up call to actually go out and get that hands on experience so you can come back with better ideas that might actually fit the jobs better.

    I would also suggest, if you do this again, to try and make things actually make sense. This will be easier with the aforementioned hands on experience as you have a better idea as to how things play.
    (1)