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  1. #18
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ETermin View Post
    Little bit of clarification on DRK, In lieu of passive bonuses like PLD or WAR is why its receiving the 5% vitality bonus. defensive cooldowns would still provide mitigation as usual.
    Quote Originally Posted by ETermin View Post
    Dark Knight
    Rework defensive cooldowns – Job would take straight damage from the attack but recover health and/or MP depending on the cooldown.
    To facilitate taking the extra damage DRK would receive a 5% Vitality Bonus
    You quite literally imply that DRK would have no mitigation and would instead just face tank the damage, resorting to healing the damage up afterwards.

    The fact you just played to the end of DT MSQ (of which I am assuming you mean 7.0) and stopped, only to resub recently heavily implies you have no idea how any jobs work at max level and, judging by other comments, have no idea in general about how jobs work at all. This is why I always say the only people who should be listened to are the ones who actually play the jobs. Despite having Ninja at 100, you don't want to ask me how to change or improve Ninja, as I, quite frankly, do not care. The gameplay doesn't appeal to me much past just levelling it, so ask someone else who cares. The same can be said for you and these ideas. You do not know how the jobs play, so why should I look to you for design decisions that you have no clue about.
    (2)
    Last edited by Mikey_R; 03-23-2025 at 06:38 AM.