Dark Knight - The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations. None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.” These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.
The greatest weakness for DRK is the number of reworks it has seen through the expansions. Adjustments should allow for more complex high-end gameplay while keeping the job simple for core content.
Rework defensive cooldowns – Job would take straight damage from the attack but recover health and/or MP depending on the cooldown.
To facilitate taking the extra damage DRK would receive a 5% Vitality Bonus
Mana would not be used for defensive abilities – The Blackest Night
Remove MP cost from The Blackest Night
Add Offensive oGCD abilities that can be used with excess mana gained from MP gain.
Gunbreaker - The Hrothgar of northern Ilsabard have passed the art of the gunblade from one generation to the next. The weapon itself combines a sword with a firing mechanism, emitting a range of magical effects by utilizing aetherially imbued cartridges. Originally employed by Queen Gunnhildr's personal guard, they were once known as "Gunnhildr's Blades" and differ greatly from the similarly named weapons used in the Garlean Empire.
Mobility vs Melee Range – Allow for more movement based gameplay.
Current design restricts to melee range.
Add a toggle stance for ranged abilities to increase range from 3y/5y to 10y/15y
Would assist in core content for pulls.
Would allow GNB flexibility in movement for mechanics.
toggle would reduce potency by 10%.
Does not affect melee abilities.
Adds interesting gameplay mechanics for multi target fights.
Would allow GNB to shine in fights where targets are far away.
Allow for unaspected cartridges in toggled mode.
Allows for ranged gameplay without affecting core rotation.
Defense - Base Job for Def Stats.