Results 1 to 10 of 58

Hybrid View

  1. #1
    Player
    ETermin's Avatar
    Join Date
    Oct 2018
    Posts
    34
    Character
    Eleil Pareili
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    Healers
    The separation of pure and shield healers helps establish healer identity. WHM and AST, and SCH and SGE have effectively the same kits with minor differences. The goal is to establish identity further within the healer role.

    White Mage - White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals. Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.
    Raw healer with raw DPS capabilities
    Glare 340 potency – 2.5s
    Increase Potency to 410
    Increase cast time to 2s
    Dia 75 potency + 750 potency over time
    Adjust Aero/Dia to Magic Debuff on target
    +2% Damage Taken
    Skill become a must have for optimization
    Adjust Stone Mastery IV Trait
    Becomes Stone V Ability instead of Glare.
    Stone V – 340 Potency – 1.5s Cast time – 300 MP
    Slide cast skill with lower cast time and mana cost.
    New Spell - Holy Ray
    280 potency – 400MP cost – Used for movement
    Shield Skills
    Divine Benison + Divine Caress
    Adjust to Heal over Time
    Raise
    Reduce Mana cost to 1500
    Reduce cast time to 4s
    Effects
    WHM becomes a powerhouse in raw healing and in raw DPS capabilities while being able to support the party through the utility of a debuff. Increases reliance on other healers to clear high end content creating a meta of DPS vs Healing capabilities. DPS capabilities are tied to movement making optimization more challenging at higher end gameplay while still being accessible. Reducing the cost and time for raise pushes WHM to become the defacto raise job allowing to still have a place in progression.
    (1)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,148
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    I emphatically disagree with the premise that jobs should forcibly be placed into tiers. Every job should be easy to pick up, and have some reasonably, obvious straightforward way to play it. Every job should provide room for optimization and for players to show off their skill.

    I'm especially annoyed at yet another proposal that treats WHM as Baby's First Healer, as if the White Mages of Amdapor were simpletons that just stood there casting Cure III while they waited for Mhach to give up and go home.

    Quote Originally Posted by ETermin View Post
    Effects
    WHM becomes a powerhouse in raw healing and in raw DPS capabilities while being able to support the party through the utility of a debuff. Increases reliance on other healers to clear high end content creating a meta of DPS vs Healing capabilities. DPS capabilities are tied to movement making optimization more challenging at higher end gameplay while still being accessible. Reducing the cost and time for raise pushes WHM to become the defacto raise job allowing to still have a place in progression.
    WHM is already dependent on the rest of the party in high end content because it has next to nothing for handling single-hit raid-wides that lop off 100+% of your HP unmitigated. "If we survive, I'll heal you" is a terrible identity, and it feels awful in practice. WHM needs more access to shields and mitigation, not less.

    And adding a debuff to Dia changes nothing. It was already "a must have for optimization" because of the total damage it delivers.
    (2)

  3. #3
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    233
    Character
    Jaune Belladonna-arc
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I emphatically disagree with the premise that jobs should forcibly be placed into tiers. Every job should be easy to pick up, and have some reasonably, obvious straightforward way to play it. Every job should provide room for optimization and for players to show off their skill.

    I'm especially annoyed at yet another proposal that treats WHM as Baby's First Healer, as if the White Mages of Amdapor were simpletons that just stood there casting Cure III while they waited for Mhach to give up and go home.



    WHM is already dependent on the rest of the party in high end content because it has next to nothing for handling single-hit raid-wides that lop off 100+% of your HP unmitigated. "If we survive, I'll heal you" is a terrible identity, and it feels awful in practice. WHM needs more access to shields and mitigation, not less.

    And adding a debuff to Dia changes nothing. It was already "a must have for optimization" because of the total damage it delivers.
    i have to ask on what you want to give for WHM to be a shielder which would make it so there is 2 shielders and their step children. I'd rathor WHM bemore of a healer with some DPS then a healer that can do everything from shielding to healing. Makes me think of the StB AST and how you had to choose between shielding or healing stances.
    (0)

    A happy family between a viera, a goddess and a child