Quote Originally Posted by Kacho_Nacho View Post
If I recall correctly, they weren't against #FFXIVHEALERSTRIKE per sec. The Japanese community was against the idea that adding damage rotations was the way to improve the state of healers. They don't want green damage dealers.

Overall, the Japanese community felt healers should be more relaxing to play than damage dealers and tanks. I have to say I agree with them on that point.

Our role depends largely on the actions of others. We restore health. As such, it would counterproductive to make healers intricate to play when the main focus of our job is decision making.
They don't want green damage dealers, but they also don't want to have to heal. What they really want is a role that they can get carried through content on while AFKing to watch anime on a second monitor.

They want the role to be completely and utterly braindead. Which they have accomplished, hence why they're against any kind of changes to the role.

This is why the trinity system is dead in this game and why we now have blue healers/damage dealers and red healers/mitigations, because CBU3 had to give away the healers function to other roles to cover for lazy healers.

Also, knowing when to dps and when to heal is part of a decision making process.