No. No, because it's not just about the 'time' that is needed to do or get stuff. It's also about 'how much fun' we experience during the content.We’re getting 27.5 hours of content for just $13. According to howlongtobeat.com, it takes 60 hours to complete Elden Ring. That game costs $60, so that’s $1 per hour. FFXIV gives you ~2 hours of content per $1. And that’s just the bare minimum! You can do so much more—reclears, hunts, crafting, gathering, RP, old content if you haven’t done it.
Just how much content do you want? 27.5/30=almost 1 hour of playtime every day. That’s a normal playtime for most people who go at work/school, have family, friends, hobbies, take shower and clean their room. And again… that’s just the bare minimum.
It's not fun to repeat the same stuff and progress process again and again while everything gets dumped down more and more over many years. That's just very boring.
In theorie there are lots of weird extremely time consuming achievements. But it's no fun to do them.
No, because it's about interesting fresh longlasting content to do. Island Sanctuary and Variant where good ideas, but both felt like being unfinished and not well thought out to the end. Meanwhile almost everything in this game feels like: 'We don't have enough resources to make it really good and polished. But we tried to do something!'. I don't blame the dev team.
Your black knighting doesn't do any better. I wish you'd put the same amount of effort into your reading comprehension, though you can't comprehend something if you didn't read it in the first place. It feels like you just want to yap on the forums instead of actually improving the game.Sadly you don't have the statistics either on who watches cutscenes or who does reclears. You're gonna tell people who don't enjoy text cutscenes to go play chess or tetris? Interesting advice.
Might as well tell people to play something else. Oh wait someone already did that for you and many have stopped playing as a result. This kind of white knight for the game makes it worse for the game you claim to enjoy playing so much.
Another one. Did you not read this?No. No, because it's not just about the 'time' that is needed to do or get stuff. It's also about 'how much fun' we experience during the content.
It's not fun to repeat the same stuff and progress process again and again while everything gets dumped down more and more over many years. That's just very boring.
In theorie there are lots of weird extremely time consuming achievements. But it's no fun to do them.
No, because it's about interesting fresh longlasting content to do. Island Sanctuary and Variant where good ideas, but both felt like being unfinished and not well thought out to the end. Meanwhile almost everything in this game feels like: 'We don't have enough resources to make it really good and polished. But we tried to do something!'. I don't blame the dev team.
Yeah, you didn't...
Last edited by KillaKilala; 03-20-2025 at 08:47 PM.
You should work on writing better responses than trying to insult others. You'd get farther in life and people would take you more seriously.Your black knighting doesn't do any better. I wish you'd put the same amount of effort into your reading comprehension, though you can't comprehend something if you didn't read it in the first place. It feels like you just want to yap on the forums instead of actually improving the game.
Another one. Did you not read this?
Yeah, you didn't...
Telling people to unsub is the worst response. People who voice their discontent have a stronger passion cause they hate seeing something they love changed. People who are silent will just leave and find something else.
Last edited by MitsukiKimura; 03-20-2025 at 09:24 PM.
So what MMOs are better at "getting content" to players right now? WoW isn't that different from FFXIV when it comes to a content release schedule. The difference is that WoW stretches content longevity artificially through reputation grinds that can't be done concurrently and farming tiny amounts of currency to give gear sets of tiny upgrades once enough currency is accumulated.I will help you better understand what people mean by "getting content." You're making a false equivalence in several sections of your post.
3 hours of the MSQ (if you do it. Mainly watching cutscenes and clicking on stuff. Not very engaging, not everyone's cup of tea. Poorly received)
2 hours of the Alliance Raid (the quest maybe if you do it. Mainly watching cutscenes and clicking on stuff. Actual raid takes 20-30m. Most people don't do reclears)
1 hour of Role Quests (if you do them. Mainly watching cutscenes and clicking on stuff. Not very engaging, not everyone's cup of tea. Localization errors. Poorly received)
30 minutes of Hildebrand (by this point your pattern recognition should be switched on. What am I going to say?)
30 minutes of Custom Deliveries (if you leveled crafters and have current gear. Mainly watching-)
Allied Society Quests (repetitive tedious content that loops endlessly. A chore. Cutscenes if you watch them. Mostly watching-)
The Extreme Trial (most people cleared in less than a lockout. pf is miserable. Most players did not touch this content)
The Chaotic Alliance Raid: (lmfaoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo)
You should have included Ultimate because it'd fit in with the above. It's just raid content.
Most people don't run all their dailies, but even then that can't be the only thing you have to look forward to when you log in right?
Does this help you understand (from any sane or easily rationalized perspective outside of your technicalities and spread-sheeting) why people don't feel very good about the amount of content that's been released in the past year? I understand that the bemoaning and complaining and stuff can get annoying sometimes, but the industry has changed, and free games are giving more NEW f2p content than FF14 is giving us for paid subs. NEW content. Events. Story. QoL updates. Gameplay mechanics. All the little things that make you engage here and there. I get that it's not the same model because FF14 is an MMO, but it's competing in the same space and it's competing for our attention, so it needs to actually compete? So when I take these things into consideration, I can't be mad about the people unsubbing or complaining. I have watched 3 MMO's fall from grace and been there as a player for each one: ESO, PSO2, and Destiny 2. In every single instance of these titans falling into obscurity there have been behaviors that I've pattern matched to what's happening with FF14, so I will be here for the day that FF14 has officially fallen out of its good graces as well should the day come. I see that WoW had to almost bottom out for a couple years to start taking their players' satisfaction more seriously. Maybe that's what FF14 needs - to fail for awhile. Or maybe people should just take your bait post and afk in Limsa for 10,000 hours - the true endgame.
You make a reference to F2P games but don't mention if you're referring to F2P MMOs or other genres. Top selling F2Ps generate more revenue than subscription based games thanks to the whales so someone who doesn't pay for the game may feel like they're getting a lot (or have the potential to get a lot) for very little but it's really because others are paying for it. You also don't give concrete examples of their content release schedules for a comparison.
If someone only wants to play content once when it is new and doesn't want to be repeating it then they should reconsider if they really want to be playing a MMO because repetition is a core component of MMO design. We are not going to be getting a constant stream of new content.
You probably shouldn't have started it with your white knight comment.
No one here is a knight of any color (though it would be great if there were a few to kill the trolls living under the forum bridge). We're all players with different interests and different expectations.
But too often the expectations are unrealistic. People need to stop and consider the genre they've chosen to play. The base genre design isn't going to change massively. There will be content released in stages followed by pauses of months without new content.
If you don't like that basic design, MMORPGs are probably not a good choice of game to play.
Last edited by Jojoya; 03-20-2025 at 09:27 PM.
It has nothing to do with how I write, some people just don't read the whole thing, and many admited that in my previous threads. Yet they feel the need to argue, even when we agree on the topic, they just don't know that because they've stopped reading halfway through. To me this is an insult, sorry I guess that I'm not replying to an insult in the nicest way possible, I didn't mean to make you feel bad.You should work on writing better responses than trying to insult others. You'd get farther in life and people would take you more seriously.
Telling people to unsub is the worst response. People who voice their discontent have a stronger passion cause they hate seeing something they love changed. People who are silent will just leave and find something else.
Then they need to change their content release schedule plans. Which isn't a unrealistic request.So what MMOs are better at "getting content" to players right now? WoW isn't that different from FFXIV when it comes to a content release schedule. The difference is that WoW stretches content longevity artificially through reputation grinds that can't be done concurrently and farming tiny amounts of currency to give gear sets of tiny upgrades once enough currency is accumulated.
You make a reference to F2P games but don't mention if you're referring to F2P MMOs or other genres. Top selling F2Ps generate more revenue than subscription based games thanks to the whales so someone who doesn't pay for the game may feel like they're getting a lot (or have the potential to get a lot) for very little but it's really because others are paying for it. You also don't give concrete examples of their content release schedules for a comparison.
If someone only wants to play content once when it is new and doesn't want to be repeating it then they should reconsider if they really want to be playing a MMO because repetition is a core component of MMO design. We are not going to be getting a constant stream of new content.
You probably shouldn't have started it with your white knight comment.
No one here is a knight of any color (though it would be great if there were a few to kill the trolls living under the forum bridge). We're all players with different interests and different expectations.
But too often the expectations are unrealistic. People need to stop and consider the genre they've chosen to play. The base genre design isn't going to change massively. There will be content released in stages followed by pauses of months without new content.
If you don't like that basic design, MMORPGs are probably not a good choice of game to play.
Oh wow...
You try to tell us there's enough...., with a wall of text, including time and money calculations, and you title your thread "No, we have enough content."
Only to then (unintentionally?) tell us in your last sentence that we're actually right, BUT that you're still right! xd
I don't get what you are trying here. It's obvious, and always has been, that the main issue is that there hasn't been any 'interesting' or 'long-lasting' content for a long time, and that THAT'S the problem.
So, why are you trying to convince us that everything is fine, only to then say it's not, but argue with those who say there's nothing exciting to do/not enough content?
We're in the same boat. You could have just posted your opinion somewhere else instead of starting another thread that offers nothing new. No offense intended. D :
Last edited by Heavenchild; 03-20-2025 at 10:23 PM.
♥♥♥
You say that based on what?
Have you created content for a MMO before so you have personal experience with how realistic it is or isn't?
I haven't myself but I've read blogs and interviews with developers, and watched the occasional documentary on YouTube. Content development doesn't happen over night. Most content comes from the coordinated effort of multiple teams and each team is usually working on several different pieces of content at a time. Even if a specific team member has a single specific assignment, they may be pulled to help out another team member at times.
Having a schedule format can help with work flow and coordination, leading to a smoother release. It's also helpful to players who have to plan their game time around real life schedules. "I know this piece of content will release at this point so I need to avoid scheduling conflicts."
It's more realistic for you to adapt than for them to change.
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