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  1. #1
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Quote Originally Posted by All_Nonsense View Post
    I will help you better understand what people mean by "getting content." You're making a false equivalence in several sections of your post.

    3 hours of the MSQ (if you do it. Mainly watching cutscenes and clicking on stuff. Not very engaging, not everyone's cup of tea. Poorly received)
    2 hours of the Alliance Raid (the quest maybe if you do it. Mainly watching cutscenes and clicking on stuff. Actual raid takes 20-30m. Most people don't do reclears)
    1 hour of Role Quests (if you do them. Mainly watching cutscenes and clicking on stuff. Not very engaging, not everyone's cup of tea. Localization errors. Poorly received)
    30 minutes of Hildebrand (by this point your pattern recognition should be switched on. What am I going to say?)
    30 minutes of Custom Deliveries (if you leveled crafters and have current gear. Mainly watching-)
    Allied Society Quests (repetitive tedious content that loops endlessly. A chore. Cutscenes if you watch them. Mostly watching-)
    The Extreme Trial (most people cleared in less than a lockout. pf is miserable. Most players did not touch this content)
    The Chaotic Alliance Raid: (lmfaoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo)
    You should have included Ultimate because it'd fit in with the above. It's just raid content.
    Most people don't run all their dailies, but even then that can't be the only thing you have to look forward to when you log in right?

    Does this help you understand (from any sane or easily rationalized perspective outside of your technicalities and spread-sheeting) why people don't feel very good about the amount of content that's been released in the past year? I understand that the bemoaning and complaining and stuff can get annoying sometimes, but the industry has changed, and free games are giving more NEW f2p content than FF14 is giving us for paid subs. NEW content. Events. Story. QoL updates. Gameplay mechanics. All the little things that make you engage here and there. I get that it's not the same model because FF14 is an MMO, but it's competing in the same space and it's competing for our attention, so it needs to actually compete? So when I take these things into consideration, I can't be mad about the people unsubbing or complaining. I have watched 3 MMO's fall from grace and been there as a player for each one: ESO, PSO2, and Destiny 2. In every single instance of these titans falling into obscurity there have been behaviors that I've pattern matched to what's happening with FF14, so I will be here for the day that FF14 has officially fallen out of its good graces as well should the day come. I see that WoW had to almost bottom out for a couple years to start taking their players' satisfaction more seriously. Maybe that's what FF14 needs - to fail for awhile. Or maybe people should just take your bait post and afk in Limsa for 10,000 hours - the true endgame.
    So what MMOs are better at "getting content" to players right now? WoW isn't that different from FFXIV when it comes to a content release schedule. The difference is that WoW stretches content longevity artificially through reputation grinds that can't be done concurrently and farming tiny amounts of currency to give gear sets of tiny upgrades once enough currency is accumulated.

    You make a reference to F2P games but don't mention if you're referring to F2P MMOs or other genres. Top selling F2Ps generate more revenue than subscription based games thanks to the whales so someone who doesn't pay for the game may feel like they're getting a lot (or have the potential to get a lot) for very little but it's really because others are paying for it. You also don't give concrete examples of their content release schedules for a comparison.

    If someone only wants to play content once when it is new and doesn't want to be repeating it then they should reconsider if they really want to be playing a MMO because repetition is a core component of MMO design. We are not going to be getting a constant stream of new content.

    Quote Originally Posted by MitsukiKimura View Post
    You should work on writing better responses than trying to insult others. You'd get farther in life and people would take you more seriously.
    You probably shouldn't have started it with your white knight comment.

    No one here is a knight of any color (though it would be great if there were a few to kill the trolls living under the forum bridge). We're all players with different interests and different expectations.

    But too often the expectations are unrealistic. People need to stop and consider the genre they've chosen to play. The base genre design isn't going to change massively. There will be content released in stages followed by pauses of months without new content.

    If you don't like that basic design, MMORPGs are probably not a good choice of game to play.
    (1)
    Last edited by Jojoya; 03-20-2025 at 09:27 PM.

  2. #2
    Player
    MitsukiKimura's Avatar
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    Mitsuki Akiyumi
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    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    So what MMOs are better at "getting content" to players right now? WoW isn't that different from FFXIV when it comes to a content release schedule. The difference is that WoW stretches content longevity artificially through reputation grinds that can't be done concurrently and farming tiny amounts of currency to give gear sets of tiny upgrades once enough currency is accumulated.

    You make a reference to F2P games but don't mention if you're referring to F2P MMOs or other genres. Top selling F2Ps generate more revenue than subscription based games thanks to the whales so someone who doesn't pay for the game may feel like they're getting a lot (or have the potential to get a lot) for very little but it's really because others are paying for it. You also don't give concrete examples of their content release schedules for a comparison.

    If someone only wants to play content once when it is new and doesn't want to be repeating it then they should reconsider if they really want to be playing a MMO because repetition is a core component of MMO design. We are not going to be getting a constant stream of new content.



    You probably shouldn't have started it with your white knight comment.

    No one here is a knight of any color (though it would be great if there were a few to kill the trolls living under the forum bridge). We're all players with different interests and different expectations.

    But too often the expectations are unrealistic. People need to stop and consider the genre they've chosen to play. The base genre design isn't going to change massively. There will be content released in stages followed by pauses of months without new content.

    If you don't like that basic design, MMORPGs are probably not a good choice of game to play.
    Then they need to change their content release schedule plans. Which isn't a unrealistic request.
    (0)

  3. #3
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Quote Originally Posted by MitsukiKimura View Post
    Then they need to change their content release schedule plans. Which isn't a unrealistic request.
    You say that based on what?

    Have you created content for a MMO before so you have personal experience with how realistic it is or isn't?

    I haven't myself but I've read blogs and interviews with developers, and watched the occasional documentary on YouTube. Content development doesn't happen over night. Most content comes from the coordinated effort of multiple teams and each team is usually working on several different pieces of content at a time. Even if a specific team member has a single specific assignment, they may be pulled to help out another team member at times.

    Having a schedule format can help with work flow and coordination, leading to a smoother release. It's also helpful to players who have to plan their game time around real life schedules. "I know this piece of content will release at this point so I need to avoid scheduling conflicts."

    It's more realistic for you to adapt than for them to change.
    (1)

  4. #4
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    Kaurhz's Avatar
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    Asuka Kirai
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    Quote Originally Posted by Jojoya View Post
    You say that based on what?

    Have you created content for a MMO before so you have personal experience with how realistic it is or isn't?

    I haven't myself but I've read blogs and interviews with developers, and watched the occasional documentary on YouTube. Content development doesn't happen over night. Most content comes from the coordinated effort of multiple teams and each team is usually working on several different pieces of content at a time. Even if a specific team member has a single specific assignment, they may be pulled to help out another team member at times.

    Having a schedule format can help with work flow and coordination, leading to a smoother release. It's also helpful to players who have to plan their game time around real life schedules. "I know this piece of content will release at this point so I need to avoid scheduling conflicts."

    It's more realistic for you to adapt than for them to change.
    People waiting 18+ Months between content with longevity and replayability from 1 expansion to the next, for the general player base is just outright harmful, that's what it is based on (4 years if you want to consider their notion to try and turn Endwalker into a solo experience).

    an MMO game, should be treating itself as an MMO foremost.. It shouldn't be low on the priorities.. Further, I am fairly sure they can project manage appropriately, even if this means releasing relics sooner, and tying them to existing content before molding them into Exploratory.. This alone would be a great help and wouldn't be massively strenuous since the core assets will already exist in the game.

    It's just as realistic and practical for them to change, as to what it is for the players to adapt. It's just a matter of resource allocation and how much time or resources you want to put in a specific piece of content, e.g., introducing relics earlier and attaching the earlier stages to existing content is very lightweight on resources.. Unless your team is still is just really not trying at all. That alone would be a significant upgrade to our content cycle.
    (3)

  5. #5
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    MitsukiKimura's Avatar
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    Quote Originally Posted by Jojoya View Post
    You say that based on what?

    Have you created content for a MMO before so you have personal experience with how realistic it is or isn't?

    I haven't myself but I've read blogs and interviews with developers, and watched the occasional documentary on YouTube. Content development doesn't happen over night. Most content comes from the coordinated effort of multiple teams and each team is usually working on several different pieces of content at a time. Even if a specific team member has a single specific assignment, they may be pulled to help out another team member at times.

    Having a schedule format can help with work flow and coordination, leading to a smoother release. It's also helpful to players who have to plan their game time around real life schedules. "I know this piece of content will release at this point so I need to avoid scheduling conflicts."

    It's more realistic for you to adapt than for them to change.
    Square enix doesn't need you defending their actions. From looking at all the data and player count their formula isn't working and it needs change.
    (1)

  6. #6
    Player
    Zakuyia's Avatar
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    Zakuyia Shizyuie
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    Zalera
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    Quote Originally Posted by MitsukiKimura View Post
    Square enix doesn't need you defending their actions. From looking at all the data and player count their formula isn't working and it needs change.
    True but you know ppl gotta shil fir they big daddy company god forbid feed back and criticism
    (2)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  7. #7
    Player
    All_Nonsense's Avatar
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    Quote Originally Posted by Jojoya View Post
    So what MMOs are better at "getting content" to players right now?
    "Guys no one else is better than FF14 imo guys wait stop you didn't post precise examples of other companies giving better experiences so that means ff14 is in a good place guys stop unsubbing quit complaining WoW does it too that means it's good guys~~~"

    Nice counterargument. Whales exist in ff14 too - they buy 5 year old hairs for $15 and one-piece outfits for $20. And then they turn around and buy a non-account-wide mount for $40. Except instead of that being funneled back into the game to improve it so people keep playing, SE spends all of it on terrible games that underperform at their very very best, or flop spectacularly. THEN they release the exact same expansion for FF14 except reskinned. Same number of dungeons, same exact dungeon every time but the mobs are different, same exact roulette structure, same exact raid tier structure, same exact ultimate structure, same exact deep dungeon structure, same exact everything. And even the Firmament and Bozja/Eureka are getting reskinned this time and you could see in the live letter that it's literally the exact same things. It's all the exact same except it just has a different model used for this mob, or this hallway dungeon is in a space ship this time ooooo, and the raids are so samey that we still use mechanic names from ARR to explain how to do the fight to people.

    Quote Originally Posted by Jojoya View Post
    then they should reconsider if they really want to be playing
    uhhh bro, they are...that's kind of the problem. Where have you been?
    (1)
    Quote Originally Posted by ReynTime View Post
    I can't believe Final Fantasy XIV made an entire expansion focused on Jar Jar Binks.

  8. #8
    Player
    Kohashi's Avatar
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    Lucaon Soho
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    Odin
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    Sage Lv 100
    Quote Originally Posted by All_Nonsense View Post
    "Guys no one else is better than FF14 imo guys wait stop you didn't post precise examples of other companies giving better experiences so that means ff14 is in a good place guys stop unsubbing quit complaining WoW does it too that means it's good guys~~~"

    Nice counterargument. Whales exist in ff14 too - they buy 5 year old hairs for $15 and one-piece outfits for $20. And then they turn around and buy a non-account-wide mount for $40. Except instead of that being funneled back into the game to improve it so people keep playing, SE spends all of it on terrible games that underperform at their very very best, or flop spectacularly. THEN they release the exact same expansion for FF14 except reskinned. Same number of dungeons, same exact dungeon every time but the mobs are different, same exact roulette structure, same exact raid tier structure, same exact ultimate structure, same exact deep dungeon structure, same exact everything. And even the Firmament and Bozja/Eureka are getting reskinned this time and you could see in the live letter that it's literally the exact same things. It's all the exact same except it just has a different model used for this mob, or this hallway dungeon is in a space ship this time ooooo, and the raids are so samey that we still use mechanic names from ARR to explain how to do the fight to people.



    uhhh bro, they are...that's kind of the problem. Where have you been?
    Username checks out. Keep going please...
    (0)