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  1. #32
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    Quote Originally Posted by Exmo View Post
    I don't think they want it to be better tbh. I think they just like spreading negativity and relish the attention it brings.
    I don't know why anyone pays them any heed though. They have no creativity, they just rehash the same 5 conversations again and again.
    Maybe because even if I exaggerate I actually talk about the game.

    Quote Originally Posted by Red-thunder View Post
    Phys ranged were arguably the first canary in the coal mine even before the healers. They got massively gutted from HW to SB. Many would say for a good reason, but they have made ZERO attempt at incorporating some of the fun elements into the SB iteration. We could have Gauss Barrel turning the gun into a shotgun that has to be charged up at close range (a melee range cast) to give it some depth, while limiting its uses per minute so that you still have a lot of movement where necessary.

    Dark knight arguably too, but I haven't really played the job much back then. But they were 100% gutted by ShB when Dark Arts got neutered.

    SB to ShB just gutted so many jobs. You could say that over half of the jobs got neutered in some way or another: all three healers, Dark Knight, Warrior, Monk, Machinist... Ninja got dealt a heavy blow in 5.1 or something with the mudra rework........

    .....
    Quote Originally Posted by Red-thunder View Post
    100%.

    A huge part of why even dungeons felt interesting in ARR and HW was because back then jobs had a very high skill ceiling. There was always something to do and something to think about even in dungeons.

    With that high skill ceiling and depth, jobs become content in and of themselves. Learning to master a single job became fun. And it helps make content like FATEs and alliance raids interesting because even when you've seen the same mechanics a hundred times you may not have really thought through how to optimize on each job mapped to the fight.

    At least for decent players this does not exist anymore. Every job just feels like carbon copies of each other, especially the healers and tanks. I swapped to Red Mage and Gunbreaker in EW and just casually got 99s and 95s in Savage and Ultimate after mainly playing healers even though I've literally never played them before. This shouldn't be possible. It's because jobs are so braindead and so similar to each other now then once you have mastered the core ideas of keeping uptime there is nothing else to master on each job, except BLM before all the gutting. Now I actually struggled on that job in EW and it took effort to get good and learn nonstandard. But alas that is the only job where it takes any effort to become good at on top of the skill you've acquired from raiding in general.

    This 100% wasn't possible in Heavensward and to a lesser extent Stormblood. I toyed with Summoner in HW and just reading Hai Hai's guide and learning the triple weave opener took weeks to get to an acceptable level of performance. Now you want me to swap to MCH and pick up the job in a day or so before we do a week 1 kill of Savage and meet the DPS check? Fat chance back then! You'd be completely griefing your static. In EW and DT? I literally don't even need to practice on a dummy before going in.
    Quote Originally Posted by Red-thunder View Post
    Back in Stormblood there was a Savage raid called O8S.

    One of the mechanics was called Forsaken.

    Forsaken 1 was probably the most interesting heal check they've ever put into this game and it was more than just walking to the correct spot.

    Kefka starts by casting Heartless Archangel. This applies a debuff called Incurable that has something like...

    - A 5 second incurable debuff if you are at max HP when Heartless Archangel lands.
    - A 12 second incurable debuff if you are not at max HP when Heartless Archangel lands.

    (Numbers could be wrong it's been like 7 years since I did that fight)

    Incurable means any form of healing and shielding will not apply while you have the debuff.

    Now Heartless Archangel also drops everyone down to 1 HP. So you're at 1 HP *and* you also cannot receive any heal? And right after HA the DPS also needs to soak damage immediately?

    The solution was elegant: you have to pre-shield them enough so that they can survive some hits during Incurable. And 3 seconds after Incurable drops off, they also need to soak damage from the Kefka heads. That requires them to be healed right after Incurable. So timing is important here, where the healers have to let the heal land right as Incurable falls off, and heal enough in a short time so that the DPS can do their job. The DPS also has to pay attention to their health and pop the Kefka heads only when they are ready to soak a hit. The tankbusters will then happen, so after taking care of the DPS, the healers need to take care of healing the tank. Back then we didn't have OP heals like Macrocosmos, so it actually required multiple abilities and GCD healing. Knowing to choose the right heal - AoE or single target actually mattered for this mechanic.

    And Heartless Archangel is then casted again in like 40 seconds or something, after a gauntlet of damage, tankbusters, and heavy-hitting raidwides. In fact I think it happened like 7 seconds after an Ultima, so you have to get everyone to max HP right after a very heavy-hitting raidwide.

    Back then healers actually had to use Helios and Medica. The world top logs had 20+ casts of Aspected Benefic, Aspected Helios, and Helios.

    There are several more examples like the CC in A6S (which had an encore in E8S), the kiting in T7S, etc....


    You will never understand because you are not tethered to the actual substance of the game. You are here only because of your feelings. Your personal identity is under threat because people are unhappy about the game. You never talk about the game. You only come here to complain about the negativity and mock people with genuine concerns.

    And yes I have an ego because I know I understand the game's issues far more deeply than you white knights.
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    Last edited by Red-thunder; 03-17-2025 at 03:32 AM.