Sorry for the super late reply on our conversation earlier. Life stuff. I was reading the post where you relate what you like about the game and I think what kind of irks me the most about it is that it feels less like you want to 'play' the game and more get the 'experience' of being good at the game.
A lot of your enjoyment of CT come from overlevelled gear and an easier job. You 'feel' safer because your gear gives you a safety net and, likewise, you feel stronger because your gear puts you higher in enmity. You also have the buffer of a larger party so your personal responsibility is less and there's more leeway to be picked up. You're on an ARR job so you have 50 levels of button bloat taken from you (this is a double edged sword, since more buttons =/= better). Plus you're citing the only mandatory AR in the roulette so everyone has extreme confidence after running it x amount of times for knowledge.
When I read it all it feels so very...idk. Like you want the game to take pity on you and give you a handicap everywhere; give you the feeling of running overlevelled content that everyone is experienced with? Rather than just in this low lvl synced content. And that's why I said it just comes off as a little condescending to receive this boost. You want the game to tell you "You're strong, you can take that hit. You're a competitive dps! Look at your numbers!" without actually doing the thing that gets you that. And like other people said, this doesn't address any design issues you have with current content. It just makes it feel better because the game has fluffed your numbers a bit to put you in line with the average player.
I have concerns regarding a dual track too. Since the idea of pushing worse players into solo modes or their own corner fragments the community more which is just all around bad for the game as an MMO.


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