Sure content design and dual-track are completely separate issues. We seem largely in agreement on the former.Okay, so I'm curious, you keep going on about this "two track difficulty" thing that doesn't fix the content design problems in any way shape or form, but how do you see it working functionally in the first place? Are there two Duty Finders? Is it a skill based matchmaking system? Is there an option in the DF that says "I think I'm good at the game, make it harder"?
As to the practical implementation, it's two-thirds as complicated as the tri-track offered in solo duties, except it could be chosen from the start.
At the start of the game? At character creation? When you queue? After you drop into the duty? Do we end up with damage/speed/AoE on-off on a per character basis? Wouldn't it also have an adverse effect on already struggling queue times? It sounds like a logistical and processing nightmare.
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