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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Okay, so I'm curious, you keep going on about this "two track difficulty" thing that doesn't fix the content design problems in any way shape or form, but how do you see it working functionally in the first place? Are there two Duty Finders? Is it a skill based matchmaking system? Is there an option in the DF that says "I think I'm good at the game, make it harder"?
    Sure content design and dual-track are completely separate issues. We seem largely in agreement on the former.

    As to the practical implementation, it's two-thirds as complicated as the tri-track offered in solo duties, except it could be chosen from the start.
    (0)

  2. #2
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    539
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mawlzy View Post
    except it could be chosen from the start.
    At the start of the game? At character creation? When you queue? After you drop into the duty? Do we end up with damage/speed/AoE on-off on a per character basis? Wouldn't it also have an adverse effect on already struggling queue times? It sounds like a logistical and processing nightmare.
    (2)