Page 14 of 17 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 209

Hybrid View

  1. #1
    Player
    MorticiaFhey's Avatar
    Join Date
    May 2023
    Location
    Ul'dah
    Posts
    10
    Character
    Choso Lasciva
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    reading this thread, i feel like i'm missing something. is there not already an "easy mode" in the form of duty support and trusts? you can just follow the npcs for the most part, and if you do die, nobody will give you a hard time for it. you can take as much time as you need to learn the mechanics. 99% of the mechanics in a dungeon will not even kill you outright as long as your gear is up to date. you can even play warrior or paladin for extra easy mode. i really don't think square enix can or would be willing to make it much easier than that. and at level 100, even if you're playing dps, you have at LEAST one mitigation button. i really just do not see why it needs to be any easier than that. most rpgs get harder as you get stronger and gain better skills and gear. that's what ffxiv is. an rpg.
    (4)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MorticiaFhey View Post
    reading this thread, i feel like i'm missing something. is there not already an "easy mode" in the form of duty support and trusts? you can just follow the npcs for the most part, and if you do die, nobody will give you a hard time for it. you can take as much time as you need to learn the mechanics. 99% of the mechanics in a dungeon will not even kill you outright as long as your gear is up to date. you can even play warrior or paladin for extra easy mode. i really don't think square enix can or would be willing to make it much easier than that. and at level 100, even if you're playing dps, you have at LEAST one mitigation button. i really just do not see why it needs to be any easier than that. most rpgs get harder as you get stronger and gain better skills and gear. that's what ffxiv is. an rpg.
    Right, you've skimmed it rather than read it, which is understandable given half of it is people being rude.

    With the ever-increasing speed of DDR, the issue is moving fast enough to land on the safe spots. Duty Support does nothing to solve this.

    You're quite right playing WAR eases the problem a lot, and it is what I have been recommending to players in my FC.

    However, this still leaves the tryhards frustrated because they find MSQ dungeons boring and "brain dead."
    (0)

  3. #3
    Player
    MorticiaFhey's Avatar
    Join Date
    May 2023
    Location
    Ul'dah
    Posts
    10
    Character
    Choso Lasciva
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    Right, you've skimmed it rather than read it, which is understandable given half of it is people being rude.

    With the ever-increasing speed of DDR, the issue is moving fast enough to land on the safe spots. Duty Support does nothing to solve this.

    You're quite right playing WAR eases the problem a lot, and it is what I have been recommending to players in my FC.

    However, this still leaves the tryhards frustrated because they find MSQ dungeons boring and "brain dead."
    i did read the whole thread though. and my point still stands. the mechanics aren't that fast. you have a lot of leeway when it comes to the telegraphs, especially in this most recent dungeon this patch. and again, most of the aoes just give you a vuln stack or a short bleed which can easily be healed through. once you understand what the telegraph is, you'll realize you have a LOT of time to move to the safe spot. the second boss of the newest dungeon comes to mind specifically. it really cannot get much easier than that.
    (3)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MorticiaFhey View Post
    i did read the whole thread though. and my point still stands. the mechanics aren't that fast. you have a lot of leeway when it comes to the telegraphs, especially in this most recent dungeon this patch. and again, most of the aoes just give you a vuln stack or a short bleed which can easily be healed through. once you understand what the telegraph is, you'll realize you have a LOT of time to move to the safe spot. the second boss of the newest dungeon comes to mind specifically. it really cannot get much easier than that.
    Some people are good at DDR, some have the ability to see the world through another's eyes.
    (0)

  5. #5
    Player
    MorticiaFhey's Avatar
    Join Date
    May 2023
    Location
    Ul'dah
    Posts
    10
    Character
    Choso Lasciva
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    Some people are good at DDR, some have the ability to see the world through another's eyes.
    it's hardly ddr if you are able to stand there for a solid 15 seconds before the mechanic actually goes off. dungeons are at a happy medium right now, at level cap especially. you can get carried through with gear, mitigation, npcs, and other players. there is really no reason why at level 100 you should need multiple lives to get through a single fight. it's just a matter of practicing and learning how to read mechanics. ffxiv is as simple an rpg as they come. we don't need an "easy queue" or whatever to make queues take even longer for dps players especially.
    (2)

  6. #6
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MorticiaFhey View Post
    it's hardly ddr if you are able to stand there for a solid 15 seconds before the mechanic actually goes off. dungeons are at a happy medium right now, at level cap especially. you can get carried through with gear, mitigation, npcs, and other players. there is really no reason why at level 100 you should need multiple lives to get through a single fight. it's just a matter of practicing and learning how to read mechanics. ffxiv is as simple an rpg as they come. we don't need an "easy queue" or whatever to make queues take even longer for dps players especially.
    The fact you find that dungeons are currently at a happy medium tells us nothing beyond the fact they are ideally tuned for your skill level. Definitionally, a happy medium means unhappy players at the poles of the skill spread.

    But I'll play along. If we do not need an easy mode, do we need a hard mode to keep the strong players entertained? Because many of them continually whine about the braindead content and the "outright stupidity" of those with whom they must run the dungeons.
    (1)

  7. #7
    Player
    MorticiaFhey's Avatar
    Join Date
    May 2023
    Location
    Ul'dah
    Posts
    10
    Character
    Choso Lasciva
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    The fact you find that dungeons are currently at a happy medium tells us nothing beyond the fact they are ideally tuned for your skill level. Definitionally, a happy medium means unhappy players at the poles of the skill spread.

    But I'll play along. If we do not need an easy mode, do we need a hard mode to keep the strong players entertained? Because many of them continually whine about the braindead content and the "outright stupidity" of those with whom they must run the dungeons.
    no. would i enjoy a harder mode? sure. but again, you'd be splitting the playerbase. not to mention there is plenty of challenge to be had in keeping alive people who maybe aren't at my skill level, especially when i play healer in dungeons. it is a team game, after all, not a single player rpg. if i wanted to do harder content, i'd go do extremes or savage or ultimates. just like if i wanted easier content, i'd do dungeon trusts. dungeon difficulty is about what i think it should be for story content. like i said, you have plenty of time to react to telegraphs and most bosses have only one or two mechanics that they just repeat. they're easy to learn and if you DO struggle you CAN be carried to the finish line. i simply don't believe the issue here is a dungeon issue. rather it is a player issue on all sides.
    (5)

  8. #8
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MorticiaFhey View Post
    no. would i enjoy a harder mode? sure. but again, you'd be splitting the playerbase. not to mention there is plenty of challenge to be had in keeping alive people who maybe aren't at my skill level, especially when i play healer in dungeons. it is a team game, after all, not a single player rpg. if i wanted to do harder content, i'd go do extremes or savage or ultimates. just like if i wanted easier content, i'd do dungeon trusts. dungeon difficulty is about what i think it should be for story content. like i said, you have plenty of time to react to telegraphs and most bosses have only one or two mechanics that they just repeat. they're easy to learn and if you DO struggle you CAN be carried to the finish line. i simply don't believe the issue here is a dungeon issue. rather it is a player issue on all sides.
    Okay, I understand that opinion. But it is not the experience of players at each end of the skill spectrum, as shown in this thread.

    From a personal point of view, I suspect 8.0 will introduce dungeons that I am simply not willing to attempt, thus I will quit. We have already been warned these dungeons will bring faster mechanics, hence the gutting of BLM.

    Yesterday I ran the new MSQ and as soon as I reached Underkeep I switched to Frontline. I'll have a go when I can deck out my WAR in affordable ilvl 740. I'm assuming I'll be able to clear it with NPCs, but I'm far more confident I won't enjoy doing so. And there is no point in paying for a game you no longer enjoy. For me, it is very much a dungeon issue.
    (0)

  9. #9
    Player
    MorticiaFhey's Avatar
    Join Date
    May 2023
    Location
    Ul'dah
    Posts
    10
    Character
    Choso Lasciva
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    Okay, I understand that opinion. But it is not the experience of players at each end of the skill spectrum, as shown in this thread.

    From a personal point of view, I suspect 8.0 will introduce dungeons that I am simply not willing to attempt, thus I will quit. We have already been warned these dungeons will bring faster mechanics, hence the gutting of BLM.

    Yesterday I ran the new MSQ and as soon as I reached Underkeep I switched to Frontline. I'll have a go when I can deck out my WAR in affordable ilvl 740. I'm assuming I'll be able to clear it with NPCs, but I'm far more confident I won't enjoy doing so. And there is no point in paying for a game you no longer enjoy. For me, it is very much a dungeon issue.
    obviously you're free to spend your time and your money as you wish, but this is exactly what i mean.

    you're entirely unwilling to even try the new dungeon and see the boss mechanics i've described. it is very easy, minimal ddr. the attacks are telegraphed very far in advance, and very obviously. this is why i say it's not a dungeon issue, it's a player issue. rather than taking the time to run it when everyone is new and learning the mechanics anyway, you're deciding already that it's simply too hard for you without even knowing what it is. that's why i say it's a player issue, or to be more specific, an attitude issue. you're not willing to be patient with yourself or take the time to take it slow if needed and really read the mechanics. you've simply given up. and this is not uncommon to see in "lower skilled" players so to speak. but on the opposite end of the spectrum you have players who learn it quickly and get impatient with people who need more time to figure it out, which doesn't help anyone.

    ffxiv is a team game, plain and simple. being unwilling to be patient or show grace or try has gotten you into this mindset that the dungeon is too hard and not that you're simply viewing it so negatively that you're psyching yourself out entirely. there are plenty of people who play the bare minimum amount of hours and get through dungeons just fine because they are willing and happy to try and listen to suggestions and be patient with themselves. and again, the people on the opposite end of the spectrum get bored because they expect everyone to play at their level and don't show grace when people are still learning, even if those people are open to advice.
    (7)

  10. #10
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MorticiaFhey View Post
    obviously you're free to spend your time and your money as you wish, but this is exactly what i mean.

    you're entirely unwilling to even try the new dungeon and see the boss mechanics i've described. it is very easy, minimal ddr. the attacks are telegraphed very far in advance, and very obviously. this is why i say it's not a dungeon issue, it's a player issue. rather than taking the time to run it when everyone is new and learning the mechanics anyway, you're deciding already that it's simply too hard for you without even knowing what it is. that's why i say it's a player issue, or to be more specific, an attitude issue. you're not willing to be patient with yourself or take the time to take it slow if needed and really read the mechanics. you've simply given up. and this is not uncommon to see in "lower skilled" players so to speak. but on the opposite end of the spectrum you have players who learn it quickly and get impatient with people who need more time to figure it out, which doesn't help anyone.

    ffxiv is a team game, plain and simple. being unwilling to be patient or show grace or try has gotten you into this mindset that the dungeon is too hard and not that you're simply viewing it so negatively that you're psyching yourself out entirely. there are plenty of people who play the bare minimum amount of hours and get through dungeons just fine because they are willing and happy to try and listen to suggestions and be patient with themselves. and again, the people on the opposite end of the spectrum get bored because they expect everyone to play at their level and don't show grace when people are still learning, even if those people are open to advice.
    I have no idea if the dungeon is hard or not. I am quite certain I won't enjoy it at all. If I wait until I'm geared up a bit, that lack of enjoyment will be over quicker.

    I reach this conclusion from the fact I've disliked every dungeon from Troia onwards.

    If the new one deviates from the usual DDR monotony, then I have a happy surprise coming!
    (0)

Page 14 of 17 FirstFirst ... 4 12 13 14 15 16 ... LastLast