Quote Originally Posted by Aravell View Post
It actually looks more like you're complaining about Shatter as a map then trying hard to pin the entirety of the problems all on the premades.

You said yourself that it's possible to push premades back in all the other maps but it's harder in Shatter. Does that not indicate clearly that your problem is with Shatter rather than premades? Shatter is a map that favours deathballs after all, so if the map gets changed to have less chokepoints (like reintroducing the second ramp on the big ice), a lot of the problems would be solved.
Not really certain that more ramps would “help…” Shatter just has several mechanics that favor teams that play consistently well the entire match.

I’d also have to disagree about the amount of skill expression there is with the few amount of buttons there are since people can’t seem to actually press them or know what they do. I don’t think anyone would enjoy APM being a major factor in PvP performance either…

You’re right about people having no idea about large scale combat though. Spiral awareness, map flow, positioning… if only there were some sort of guide that taught that.