I don't remember where it was said, but I think a separate 8v8v8 mode when you can only queue up as a group would do Frontline some good. Let the experts play together in their own separate instances, let us scrubs flop around in peace.
I don't remember where it was said, but I think a separate 8v8v8 mode when you can only queue up as a group would do Frontline some good. Let the experts play together in their own separate instances, let us scrubs flop around in peace.

We used to have this is the CRAZY thing. It only happened if the queue didn't have enough players for 72 version.
Agreed. Just got done running a FL roulette against a premade. Got bulldozed. Also not only are the premades frustrating, but when you get a team that must be another premade that helps a certain team win. We were red. Blue was helping yellow tag team us. Ended with us having 300 points, blue had 500 points and yellow won with the 1700 points. It wasnt the worst FL I had been in. Had one where the FL roulette run only lasted 2 mins. Each player on the ranked premade team had 50-60+ kills. Im lucky if i get 4-5 per run. Not fun when you just run to the center of battlefield just to get one shotted by lbs. When its even skilled teams, FL really isnt that bad to play. But for the reason of the chance of having to fight against ranked pvp players I only do FL roulette for the exp leveling up alt classes. I would also suggest that not only have it be all you mentioned with no premades and stuff, but also there is to be no standing idle doing nothing for more than 30 seconds. Too many times I see people standing doing nothing and then after a couple mins, they just move to a different spot and stand idle again, then just keep repeating till end of match.

massive skill issue all around here
or... premades isn't the main issue and it's the lack of player skill?
Shatter alone - people focusing on ice and ignoring another team running towards them and getting wiped out, ignoring warnings of a team above and behind and getting wiped out, focusing on ice and ignoring actually pvping and wondering why teams with higher BH roll teams later in the match, players not realising that pvp = bh = easier fights/ice melting, ignoring middle ice to focus on own ice, focusing on own ice and not attempting to pinch enemy team until it is done meaning far too late to engage. like it IS a skill issue. premades are not easy to play against but the general player base dont make it any easier. and its the same every match
You're saying that people need to make lots of mistakes consistently and play exceptionally poorly in order for the game to be so imbalanced. And yet, remove premades from the equation and the problem goes away. Sounds like premades are the main issue.or... premades isn't the main issue and it's the lack of player skill?
Shatter alone - people focusing on ice and ignoring another team running towards them and getting wiped out, ignoring warnings of a team above and behind and getting wiped out, focusing on ice and ignoring actually pvping and wondering why teams with higher BH roll teams later in the match, players not realising that pvp = bh = easier fights/ice melting, ignoring middle ice to focus on own ice, focusing on own ice and not attempting to pinch enemy team until it is done meaning far too late to engage. like it IS a skill issue. premades are not easy to play against but the general player base dont make it any easier. and its the same every match
More like people are so exceptionally, and willfully awful at this game's PvP that they make premaders look like super soldiers. How 'bout we stop rewarding base-level participation? That'll truly solve the problem.
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I would argue that there is no actual skill issue in FL, because there's only so much skill you can show with such a limited amount of buttons. What people lack in FL are all the related knowledge to function properly in large-scale PvP, such as spatial awareness, map awareness, positioning, the ebb and flow of combat, etc.
If people put in an effort to learn all the FL-specific things that they need to know, the quality of matches will definitely go up. That's why I encourage the people who complain about DRK premades to play DRK for a bit, learn all the engagement methods a DRK can use and learn which one of them gets punished the hardest. Once you learn enough about DRK's methods, you'll know when a DRK dive is the most likely to happen and how to position for it, which greatly reduces your chances of dying to it.
Don't disagree with this at all but to me that is an expression of both skill and experience.I would argue that there is no actual skill issue in FL, because there's only so much skill you can show with such a limited amount of buttons. What people lack in FL are all the related knowledge to function properly in large-scale PvP, such as spatial awareness, map awareness, positioning, the ebb and flow of combat, etc.
If people put in an effort to learn all the FL-specific things that they need to know, the quality of matches will definitely go up. That's why I encourage the people who complain about DRK premades to play DRK for a bit, learn all the engagement methods a DRK can use and learn which one of them gets punished the hardest. Once you learn enough about DRK's methods, you'll know when a DRK dive is the most likely to happen and how to position for it, which greatly reduces your chances of dying to it.
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