Results 1 to 10 of 120

Hybrid View

  1. #1
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Seriously tanks, demand your role mechanics back. The state of agro in 14 is hilariously bad

    I’d support tanks being sick of being melees with training wheels
    Aggro was barely a role mechanic. Well, at least not since level 30 / 40 when you got your tank stance. There was barely any aggro problems when you did 1 or maybe 2 aggro combos and then dropped the stance for the rest of the fight.

    The aggro management was done by the DDs and healers, so tanks could avoid using aggro skills. And of course Ninja.


    What tanks actually lost is defensive cooldown management, crowd control, keeping debuffs active on the enemy, enemy placement, and a sense of risk reward by tanking without tank stance (which sounds contrary to the role fantasy of tanks, but at least you actually had to press your buttons to survive).
    (1)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tint View Post
    Aggro was barely a role mechanic. Well, at least not since level 30 / 40 when you got your tank stance. There was barely any aggro problems when you did 1 or maybe 2 aggro combos and then dropped the stance for the rest of the fight.

    The aggro management was done by the DDs and healers, so tanks could avoid using aggro skills. And of course Ninja.


    What tanks actually lost is defensive cooldown management, crowd control, keeping debuffs active on the enemy, enemy placement, and a sense of risk reward by tanking without tank stance (which sounds contrary to the role fantasy of tanks, but at least you actually had to press your buttons to survive).
    I’m saying “tanks demand agro back” not as in they lost it in ShB as in “why was agro always a NIN mechanic THEN they lost it entirely”

    Tanks deserve actual agro management that isn’t offloaded to the NIN
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,706
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tint View Post
    Aggro was barely a role mechanic. Well, at least not since level 30 / 40 when you got your tank stance. There was barely any aggro problems when you did 1 or maybe 2 aggro combos and then dropped the stance for the rest of the fight.
    This was only true because of Shadewalker, which could have been corrected. Meanwhile in casual content it wasn't unusual to have aggro shenanigans happen.
    (0)