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  1. #1
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    353
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    So ... #Tankstrike?

    I think the moral is you can do content with any comp you like. That should be a good thing. Just that fights are designed for the majority to be 2 tanks 2 healers 4 DPS. (You) As a player don't have to follow that rule if you don't want to.

    While I myself may not be competent enough to do this content just yet I find the freedom to experiment on what is possible a good thing.
    I've only seen this as something that should be considered a problem if it's adopted by a majority of the player base. I don't think no healers or no tanks is easier or superior.

    Generally speaking coming from WoW there have been times where as an example one class is just so completely useless or is in such a terrible state you may as well not play that class because you won't get invited.
    I'm not watching a tankless run or a healerless run and going "Yeah I can do that - this is the new norm" I don't find this as trivializing content I find it as interesting challenges or ways statics can approach things their own way in unorthodox ways.

    It is funny though.
    Now all we need is a DPSless run. So we can be full circle.
    (2)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,065
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nadda View Post
    Now all we need is a DPSless run. So we can be full circle.
    That was really only possible in Heavensward when tank DPS was high enough to beat enrage timers on current content.
    So very unlikely to happen until they remove the nerf that tanks have in their damage calculations since Shadowbringers.

    And let's be honest, that would be the straw that finally breaks the camel's back.
    Dps players are the vast majority of the population and the "favourite child" of the job designers.

    If they could be replaced by a tank, which is not only easier to play but allows for a lot more mistakes during prog, and you could still comfortably meet the DPS checks then we would have a massive shitstorm on our hands and they would finally have to acknowledge the problem.
    (1)

  3. #3
    Player
    SongOfTheWind's Avatar
    Join Date
    Apr 2024
    Posts
    257
    Character
    Freja Heleh
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I think the moral is you can do content with any comp you like
    The moral is the trinity in this game is very broken. It’s good to have challenges and variations of solutions. It stops being good when there is an artificially created system which people do not see as required or justified. You see such runs and don’t think to repeat? I hear people wishing that DF (yeah, not PF) will allow tank/3 dps composition as a no joke. You think it won’t be used by people if it gets introduced by the devs based on the current climate?
    (2)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,629
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    Stop being hyperbolic, a healer in DF is not a detriment.
    Ah! So we're back full circle to the enforced roles in DF vs PF argument. And you can bet if expert was strictly run in PF, you'd suddenly see an interesting shift in meta.
    And if your point is to say that some would be left behind after such a shift, then I'd agree, a small amount of the playerbase definitely would, like a small amount was left behind when double pulling / mass pulling became the enforced norm over time. if you want to compare this to Ramuh Ex where "everybody would be able to tank as SMN, easier than tanks", sure, but then it's comparing apples to oranges for the aforementioned reason that we're talking about extreme trials, which is a different audience that filters a different subset of the playerbase, and has a way higher skill floor, negating the problem of the players being left behind by the meta to begin with.
    (1)

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