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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,326
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Seems to me that answer to "I cannot/will not perform basic tasks in a combat setting and demand to complete the story anyway" is the Trusts system that the devs have spent the last few expansions expanding. As has been pointed out in this very thread, you can press no buttons other than those needed to reach the next fight (and maybe avoid death) and the NPCs will clear the duty for you, short of buying a story skip it really doesn't get any easier than that. But that begs the question "why would you play what is clearly marketed as an 'Action RPG' if you're not able or willing to do the action part of the action RPG?". I don't play competitive shooters because I'm not competitive in that setting and I have no particular interest in becoming competitive, I don't play ranked RTS because (again) I'm not good enough and I know it.

    FF14 does not present difficult mechanics in dungeons, it never has and it probably never will.
    I'm sorry if I understood something wrong, but are you saying that you cannot enjoy something if you're bad at it, and should instead either git gud or refrain from playing?
    What are all those players ranked in bronze doing in said multiplayer games then?

    I do agree though that since we have duty support, a case can be made for it, but they are kinda beyond the point since this is about roulettes anyway.

    Quote Originally Posted by Yeonhee View Post
    I don't play that much anymore and even I still see level 100 players not using AoE on 5+ mobs. WHM spamming either Cure 1 or Cure 3. People running with/from stack markers. People standing on top on the tank with a buster marker. So yes, there are people that just don't want to learn even the basics of the combat.

    It has everything to do with it. Launch any DT dungeon with Trust and don't attack a single time. NPCs are still gonna clear. Then again, how much easier do you want it to be ?
    Does this prevent dungeon completion or are we moving the goalposts?
    (6)
    Last edited by Valence; 03-11-2025 at 12:47 AM.