I'll bounce back on that, because when I do compare with HW/SB runs, but especially HW, we sure had more dungeon failures and struggles but they were due to the battle system that was a lot more demanding (tanking positioning properly, not taking crits from behind, not running out of MP because tank isnt mitigating and/or healer/both not managing MP well and being wasteful, DPS too low running the party resources dry over time, losing aggro, etc), but the thing is, sometimes people died, sure, but it was rarely due to encounter mechanics themselves. No binary "you didn't stand on X so you explode idc". I actually don't remember a lot of actual walls and blockers for people, even though they could struggle a lot more throughout the dungeons comparatively to today.
For instance in comparison, I've stumbled in the Cenote dungeon with a healer that kept dying to all the boss mechanics, all three of them (I think this is the most challenging dungeon of leveling in DT). Always the same mechanics got them. Told them to follow me/us, they tried, sometimes it worked out but sometimes not. They were just too busy healing or dealing with their own things. Most of those mechanics oneshot them, or damaged/vulned them enough that the next one would kill them. Since the tank was barely better, sometimes they also died to things that can actually kill a tank (like knockbacks off the platform, etc). That was one of the few runs that I notice that it actually walled/blocked people with DDR mechanics.
And in their case, nobody can look me in the eye and tell me they were watching netflix, when they were acutely aware that they kept wiping the group again and again, and literally crying in chat and apologizing. Actually amazed they stuck to the end, because when this happens more often than not, people just silently leave the run in shame.



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