Quote Originally Posted by TakoyakiLala View Post
This. The murder bees in a few of the ARR dungeons is a good example of having an enemy you actually have to keep your eye on, otherwise they could potentially kill the Tank or another party member if the Tank failed to notice and pull them.

If there were at least 2 or 3 trash enemies per dungeon that you actually had to pay attention to and dispatch, stun, sleep; etc. In order to make sure they don't cause any sort of problems for player party, then I think trash mobs would be at least somewhat more enjoyable.
Agreed, and similar ideas could be applied to bosses as well. While there are exceptions, the typical boss arena fight is avoiding their attacks/mechanics while trying to maintain your offensive rotation. This isn't a lack of imagination, it's a complete absence of imagination.

To some extent maybe this goes back to the job kits. But even with the current ones we have sleep, stuns and interrupts that we rarely get to use. Perhaps the path to more interesting fight design is to require more than dps maximization and standing on the right pixel.