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  1. #1
    Player

    Join Date
    Feb 2025
    Posts
    344
    Quote Originally Posted by Mawlzy View Post
    require more than dps maximization and standing on the right pixel
    never gonna happen. this game from top to bottom is designed for log-brainrotten parsers
    (2)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,687
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Something something Criterion trash wink wink nudge nudge.
    The only part of Criterion that I actually find pretty stellar (bosses are just doubling down on regurgitated obnoxious ddr raid mechanics).
    (4)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    Something something Criterion trash wink wink nudge nudge.
    The only part of Criterion that I actually find pretty stellar (bosses are just doubling down on regurgitated obnoxious ddr raid mechanics).
    Agree so much. I first ran them with a friend, both of us commenting that the trash mobs were actually something a little different. Then we hit the boss and.... ah... this crap again.
    (6)

  4. #4
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Regardless, people will always streamline and find the easiest, fastest, and least friction path. This applies to every single game, even those that offer ample variation and complexity.

    That's why every single game under the sun has a guide on how to achieve the best, the fastest X. (The best build, the fastest gold, the fastest levels, the best specs, the best gear.. etc)
    (1)

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,089
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kohashi View Post
    Regardless, people will always streamline and find the easiest, fastest, and least friction path. This applies to every single game, even those that offer ample variation and complexity.

    That's why every single game under the sun has a guide on how to achieve the best, the fastest X. (The best build, the fastest gold, the fastest levels, the best specs, the best gear.. etc)
    Of course people are going to optimize everything, there is fun in the process and seeing the results work out.

    The problem is when the game gets designed in such a way that the optimized way is the baseline, it not only destroys it for the people who aren't trying to optimize but also for those that do.
    (2)
    Last edited by Absurdity; 03-03-2025 at 05:59 PM.

  6. #6
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    It 1000% does.

    It stinks because no matter what you do, the players will streamline it, and SquareEnix has given up trying.
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    You can maintain the “side paths are useless because people will only go the optimal route” idea while still at least attempting to hide this design element in environmental storytelling and making what is there good

    For the former something like shisui is actually a pretty good representation of “single path but it doesn’t feel like it” because a lot of almost immediate dead ends are hidden in the design of the palace. It feels like there COULD be more paths even if there isn’t. Compare this to say aetherfont that really makes you feel like you are on a guided tour

    As for the latter interesting trash mechanics you have to interact with doesn’t clash with “people will optimise out the lesser options” because this games dungeons enforce trash encounters
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You can maintain the “side paths are useless because people will only go the optimal route” idea while still at least attempting to hide this design element in environmental storytelling and making what is there good

    For the former something like shisui is actually a pretty good representation of “single path but it doesn’t feel like it” because a lot of almost immediate dead ends are hidden in the design of the palace. It feels like there COULD be more paths even if there isn’t. Compare this to say aetherfont that really makes you feel like you are on a guided tour

    As for the latter interesting trash mechanics you have to interact with doesn’t clash with “people will optimise out the lesser options” because this games dungeons enforce trash encounters
    All the games that I played with the MMO tag had the exact same formula: trash -> boss-> trash-> boss. (dragon nest, guildwars 2, Blade and soul, TERA, SWTOR, just to name a few)

    I am pretty much used to this, and I expect this format in MMOs. But then again, perhaps I don't understand the requests because I personally don't care about dungeons. I was never a casual in the strict sense of just doing the story and then coming back at the next patch cycle. I always raided, and I always did end game content. Dungeons were a means to an end. To help me gear and access the end content.

    If I wanted narratives that I wanted to explore and which offered rich experiences, I always looked for games that were centered around that. Baldur's Gate 3 is the latest prime example of this.
    (0)

  9. #9
    Player
    RenkoBernkastel's Avatar
    Join Date
    Oct 2021
    Posts
    49
    Character
    Renko Bernkastel
    World
    Spriggan
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kohashi View Post
    All the games that I played with the MMO tag had the exact same formula: trash -> boss-> trash-> boss. (dragon nest, guildwars 2, Blade and soul, TERA, SWTOR, just to name a few)
    Funny you mentioned GW2, because that game has dungeons with mechanics you can't just ignore and they all have different paths you can take. Granted, they've been abandoned by the dev team shortly after release, but they are the literal opposite of what you describe.
    Unless you only did CoF back in the day when that was a decent way to farm money. But even then, there was an event you had to do to even get access to the dungeon.
    (0)

  10. #10
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by RenkoBernkastel View Post
    Funny you mentioned GW2, because that game has dungeons with mechanics you can't just ignore and they all have different paths you can take. Granted, they've been abandoned by the dev team shortly after release, but they are the literal opposite of what you describe.
    Unless you only did CoF back in the day when that was a decent way to farm money. But even then, there was an event you had to do to even get access to the dungeon.
    I just recently did a story dungeon in GW2 with their equivalent of trust, and it's exactly the same. The only major difference is that I never thought it possible that another game would make a worse version of Trust, and yet Gw2 managed to deliver on it. While some of the bosses had quite interesting mechanics (for the first time) everything else was a pretty awful experience..LOL. Still linear and essential a corridor but with absolutely dogshit AI for the Trust. Never again..
    (0)

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