Quote Originally Posted by mallleable View Post
FFXIV dungeon bosses have been great, but the trash is still trash. A bit of a take, but I think designing dungeons around wall to wall pulls is doing more harm than good. It turns every dungeon into the same murder corridor. Combat in the spaces between bosses needs to be more varied so that the answer isn't just bulldoze through a bunch of random enemies.
This. The murder bees in a few of the ARR dungeons is a good example of having an enemy you actually have to keep your eye on, otherwise they could potentially kill the Tank or another party member if the Tank failed to notice and pull them.

If there were at least 2 or 3 trash enemies per dungeon that you actually had to pay attention to and dispatch, stun, sleep; etc. In order to make sure they don't cause any sort of problems for player party, then I think trash mobs would be at least somewhat more enjoyable.