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  1. #31
    Player
    Astronema's Avatar
    Join Date
    Jan 2014
    Posts
    339
    Character
    Astronema Borealis
    World
    Leviathan
    Main Class
    Archer Lv 100
    I've renamed the dawntrail ones the worst being, Florida Everglades, furby mountan, and the Amazon warehouse,Disneyland...
    (0)

  2. #32
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,572
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ovIm View Post
    Neither am I. considering he himself claims he feels like falling asleep during dungeons.
    His official answer was that dungeon formula isn't going to change because of production and speed requirement. Fordism at its finest.
    (2)

  3. #33
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    749
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valence View Post
    His official answer was that dungeon formula isn't going to change because of production and speed requirement. Fordism at its finest.
    Well, Yoshi-PR speaks a lot when the day is long. Why are production and speed set the way they are? Is it truly because they are actually unable to do something different, or is it because the team does not have the resources (manpower and budget) so they have to hold onto this fordism to deliver? His words literally hold less and less meaning, he either withholds information or straight up lies to our faces (how often were things we now have in the game "impossible"?), all to pacify the player base and reduce expectations so we don't have demands.
    (1)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #34
    Player
    Jokerz_93's Avatar
    Join Date
    May 2020
    Posts
    114
    Character
    Tora Noyama
    World
    Phoenix
    Main Class
    Lancer Lv 100
    I think that the problem with dungeons can be related both to their design and their rewards.

    DT has given us more “challenging” boss fights by just making them more confusing and more punishing, while the structure itself didn’t change at all.
    (Trash pulls are boring, a one-way through, etc etc ).
    Talking about rewards, dungeons are pretty pointless, besides those who gives tomestones and those are capped which means one needs to constantly spend and farm them.
    The reason, I think, it’s to keep players hostages of SE’s game, which their are not new to behave in such shitty way.

    So, it’s understandable how SE don’t want to change their formula.
    If your goal is shifted from having players playing your game because they like it to having players playing your game because FOMO, making one of the biggest portion of the gameplay streamlined creates an illusion of “playability” while giving less rewards creates addiction.
    For a corporate, that’s a win, considering also that the cost of development is way much less and SE is strong in that also because, imo, their last projects failed. They are stuck into a loop where if they don’t make enough money they can’t develop anything, and what they make is focused in making money which 99% of the time it doesn’t align well on what their costumers wants, thus the failing projects.

    The main problem, imo, is that SE doesn’t see the failure as a meaning to improve, which ironically is the mentality build in this game for clearing contents.

    To end this, there is a a good video-diary on YouTube about the reasons why 1.0 failed, according to their developers, the ex CEO and Yoshida included…
    One could see some similarities with those reasons and what is happening since some expacs
    (2)

  5. #35
    Player
    JohnLakeside's Avatar
    Join Date
    May 2024
    Posts
    81
    Character
    John Lakeside
    World
    Balmung
    Main Class
    Red Mage Lv 100
    All for the sake of accessibility because NA's "modern audience" wouldn't stfu.
    (0)

  6. #36
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    697
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Red-thunder View Post
    I honestly just love how all the shit I said in 2021-2022 that got shit on is now accepted opinion.
    I actually noticed this as well. lol
    (4)
    99.99% chance probably a Titanman alt

  7. #37
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    176
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 88
    Quote Originally Posted by Valence View Post
    His official answer was that dungeon formula isn't going to change because of production and speed requirement. Fordism at its finest.
    And thats horrible, I wish YoshyP would consider making changes.. not all dungeons have to be the same..
    (3)

  8. #38
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    Trusts have no place in an MMO, you are supposed to play with other people.
    The game would benefit a lot if they didn't waste their time and resources on pointless systems like that.
    A pointless system that, if removed, would be followed by the majority of the players.
    (0)

  9. #39
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    A pointless system that, if removed, would be followed by the majority of the players.
    i highly doubt that the "majority" of players even uses this system, does anyone have actual numbers?
    There is no benefit in running with NPC's over players, usually a dungeon with NPC's takes twice as long to finish, the only reason i see to use this if you are playing late at night and can't find a party for anything.

    But the real problem why dungeons are so easy , we have just seen in DT , when you increase the difficulty from 1/10 to 2/10, the lowest skilled players are already unable to clear some of the bosses, even though it is still "very easy", and SE wants everyone to be able to finish the story, so a normal dungeon can't have the slightest amount of difficulty.

    this is where expert dungeons should come into play, optional dungeons that are slightly more difficult than normal dungeons, maybe 3/10 , and i don't mean bosses like they did in criteon dungeons, that was already savage level.
    More in the direction of Bozja Field bosses, trash packs that have meaningful abilities you must interrupt or stun ect...
    (2)
    Last edited by Arohk; 03-01-2025 at 12:08 PM.

  10. #40
    Player
    USAFJerrySo's Avatar
    Join Date
    Jul 2020
    Posts
    65
    Character
    Jerry So
    World
    Golem
    Main Class
    Monk Lv 80
    I haven't played any other mmorpg, but how is this dungeon differ from others like WOW? I can see older mmorpg 'dungeons' are just basically cave themes, or medieval castle settings, or abandoned buildings which can get old pretty fast.
    (0)

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