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  1. #1
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    195
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 88

    FF 14 has the worst dungeons

    I played quite a few mmos but FF 14 is king for having the most boring dungeons I ever played. FF 14 dungeons are exactly the same from one another. Trash mobs are pointless, you have invisible walls so you can't pull more then 2 packs of mobs.. is it so hard to make dungeons unique?

    I don't understand why YoshyP is fine with this.. I refuse to farm these boring dungeons for tomes.
    (26)

  2. #2
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    757
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    It wasn't always like this. Dungeons used to be a tad more exciting in what they asked players to do. But that had to be pushed away for a more "streamlined" experience (read - playable by bots so duty support works).


    Quote Originally Posted by Miguel85NYC View Post
    I don't understand why YoshyP is fine with this..
    Neither am I. considering he himself claims he feels like falling asleep during dungeons.
    (20)
    Last edited by ovIm; 02-27-2025 at 12:41 AM. Reason: removed a double word, corrected phrasing
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  3. #3
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    422
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ovIm View Post
    It wasn't always like this. Dungeons used to be a tad more exciting in what they asked players to do. But that had to be pushed away for a more "streamlined" experience (read - playable by bots so duty support works).
    Wouldn't say it's a Duty Support issue, at least not strictly. Modern design is mostly in response to how players themselves actually run dungeons -- always choosing the most efficient way, ignoring all other paths, even when incentivized by loot (granted, loot has diminishing returns the older the content is). And the jankier, more experimental mechanics we used to see in ARR were both unpopular and also didn't end up being particularly educational, since most were never used again.

    Now, the devs didn't have to cave to that mentality, granted, but here we are.
    (5)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,731
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ovIm View Post
    Neither am I. considering he himself claims he feels like falling asleep during dungeons.
    His official answer was that dungeon formula isn't going to change because of production and speed requirement. Fordism at its finest.
    (2)

  5. #5
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    757
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valence View Post
    His official answer was that dungeon formula isn't going to change because of production and speed requirement. Fordism at its finest.
    Well, Yoshi-PR speaks a lot when the day is long. Why are production and speed set the way they are? Is it truly because they are actually unable to do something different, or is it because the team does not have the resources (manpower and budget) so they have to hold onto this fordism to deliver? His words literally hold less and less meaning, he either withholds information or straight up lies to our faces (how often were things we now have in the game "impossible"?), all to pacify the player base and reduce expectations so we don't have demands.
    (1)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  6. #6
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ovIm View Post
    It wasn't always like this. Dungeons used to be a tad more exciting in what they asked players to do. But that had to be pushed away for a more "streamlined" experience (read - playable by bots so duty support works).




    Neither am I. considering he himself claims he feels like falling asleep during dungeons.
    I find this to be the smoking gun that he does not give a shit about this game anymore.
    (1)

  7. #7
    Player
    Fatch38's Avatar
    Join Date
    Sep 2015
    Posts
    177
    Character
    Fatch Leknaat
    World
    Lich
    Main Class
    Paladin Lv 100
    variant should be the way to do dungeons, but as you said : tomes exist which defeat any replay value and makes gearing boring
    (3)

  8. #8
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,398
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    It is sad, especially when most casual players use dungeons to get their weekly tomes. I stopped doing that back in EW because the design was so bad and while DT has improved dungeons in terms of mechanics, it is still roughly the same to where you are better off jumping on a hunt train 1 day of the week and capping out with that and a few trial roulettes.
    (2)

  9. #9
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    The community: They’re not supposed to be fun or challenging they’re supposed to fast and braindead!
    (21)

  10. #10
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Connor View Post
    The community: They’re not supposed to be fun or challenging they’re supposed to fast and braindead!
    pretty much
    (0)

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